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Getpixels32 from WebCamTexture renders view upside down, then freezes wi...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Play the scene - Note how the view is upside down and afte... Read more
RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...
How to reproduce: 1. Open attached Unity project 2. Select "Scripts" gameobject. 3. In "Sort Order Changer" component select "No Dis... Read more
Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...
How to reproduce: 1. Open the attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in the Hie... Read more
[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...
Reproduction steps: 1. Open the project 2. Build "test" scene 3. Create a shortcut for the build executable file 4. Add -batchmode -... Read more
[RenderTextureFormat] ConvertTexture() with R8 and RG16 crashes on DX12 ...
Crash on Windows DX12 and Vulkan, also Android Vulkan (Tested on Nvidia Shield, Tegra GPU) Step: 1. Make sure you are using DX12 Ed... Read more
Meshes drawn with Graphics.DrawMesh disappear while pausing
In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more
Importing a grayscale image as single channel with low quality setting t...
Steps to reproduce: 1. Open attached project 2. Clear console 3. Select "portrait_adam" in assets - NullReferenceException is throw... Read more
Resizing editor tabs results in artifacts
Projects Steps: 1. Open new Project. 2. Resize it like crazy (Check GIF). 3. You should get some rendering artifacts. Read more
[OSX][OpenGLCore] Project with OpenGLCore set opened in version where it...
How to reproduce: 1. Create a new project in Unity 5.3.0b1-3 2. Change graphics settings (Edit> Project Settings > Player > Untick A... Read more
Graphics.DrawMeshInstanced fails to apply array properties from a Materi...
Steps to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Play the scene 4. It renders two triangles side by side,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file