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0
votes
By Design

Texture2D.PackTextures() changes size of the sprites even if maximumAtla...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open attached Unity project "PackTexturesBug.zip" 2. Open "main" scene 3. Go into Play Mode Expected result: The ... Read more

0
votes
Fixed

Rendering opaque geometry should happen more front to back than it is now

Graphics - General

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Mar 26, 2015

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Version/s: 5.1.0a5

Unity seems to sort by material first and then front-to-back within each cluster. The materials themselves are not sorted front-to-b... Read more

0
votes
Won't Fix

[TreeCreator][Tree Editor] properties are not changing under distributio...

Graphics - General

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Sep 04, 2018

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Version/s: 2018.3.0a6, 2018.3.0a11

Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more

1
votes
By Design

Error regarding invalid TextureFormat when calling SupportsTextureFormat

Graphics - General

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Jul 26, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "817739.zip" 2. Open scene "repro" 3. Run it 4. Scroll to the bottom of console and no... Read more

0
votes
Not Reproducible

Material asset icons are inconsistent when duplicating the same material

Graphics - General

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May 11, 2018

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Version/s: 2018.3.0a1

How to reproduce: 1. Select '1' asset in Project Window 2. Look at the color of the sphere 3. Right-click and reimport 4. Sphere c... Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more

0
votes
By Design

Mesh Filters within Blender files are not recognized in Cloud Builds mak...

Graphics - General

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Dec 27, 2017

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open QA's attached project 2. Open scene "1" in Assets folder 3. Add the opened scene to the Build Settings 4... Read more

0
votes
By Design

Some shaders cause fog to change depending on angle that camera has

Graphics - General

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Aug 30, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Open attached project "827546.zip" 2. Open scene and rotate camera 3. Notice that fog changes depending on c... Read more

0
votes
Fixed

Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...

Graphics - General

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Apr 06, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open scene crash.unity 3. Select the Plane game object 4. Attach the Cloth component... Read more

0
votes
By Design

Changing RenderSettings.fogMode at runtime works in Editor, but not in B...

Graphics - General

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May 22, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (bugFogMode.zip) 2. Open "main" scene 3. In Play mode, press any key 4. Observe... Read more

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