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2
votes
Fixed

GetObject failed to find Object for Library Representation is thrown whe...

Graphics - General

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Jul 27, 2017

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Version/s: 5.6.3f1

Steps to reproduce:1. Create a new project2. Add the SpatialMapping_room.obj to the Assets folder3. Go back to Unity and select the ... Read more

0
votes
Fixed

Camera Viewport Rect and Depth causes rendering issues with multiple Cam...

Graphics - General

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Jun 23, 2017

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Version/s: 5.6.1p2

A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more

0
votes
Fixed

[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...

Graphics - General

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Sep 05, 2017

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Version/s: 5.6.3f1

How to reproduce:1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene2. Enable "Main Camera" GameObject... Read more

0
votes
Fixed

When imported model is as .MA file and the option "Weld Vertices" is dis...

Graphics - General

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Jan 29, 2017

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Version/s: 5.6.0b4

Reproduction steps:1. Open the attached file;2. Open the scene "BugExample";3. Click Holly -> Mesh -> Holly_Body and observe t... Read more

0
votes
Not Reproducible

[PreviewRenderUtility] Unity freezes when calling Render() on a preview ...

Graphics - General

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Oct 25, 2017

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Version/s: 5.6.3p1

How to reproduce:1. Open the attached "RenderFreeze" project2. Go to "Bug Reproduction" (custom menu item) --> and click on "Forc... Read more

0
votes
Fixed

[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce:1. Open attached project2. Open "test" scene3. Hit play and notice that mesh is drawn in gray color4. Select "test" gam... Read more

0
votes
Fixed

[5.6] Light color alpha does not pass into the shaders

Graphics - General

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Mar 15, 2017

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Version/s: 5.6.0f1

The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more

0
votes
Not Reproducible

[Graphics][Standalone] Textures don't render on standalone builds in the...

Graphics - General

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Jul 03, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2).2. Play the "Level-Culminatio... Read more

2
votes
Fixed

Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1p1

Steps to reproduce:1. Open user attached project2. Open scene 'asdf'3. Enter playmode Console spammed with two assert messages: Rend... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more

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