Search Issue Tracker
By Design
Votes
0
Found in
5.6.2f1
Issue ID
967009
Regression
No
Material.HasProperty returns true after using Material.SetTexture with named texture that does not exist
To reproduce:
1. Open project
2. Play scene
Expected vs Actual: 'HasProperty after SetTexture' message should have false value instead of true
Reproduced: 5.6.3p4, 2017.1.2p, 2017.2.0p1, 2017.3.0b8, 2018.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment