Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.3p4
Issue ID
962387
Regression
No
Fonts of the same font family are presented differently based on a state of Library and Meta Files
Reproduction steps:
1. Open the attached project.
2. Play the 'Boot' scene.
Actual behavior (Some of these behaviors may be present):
- Bold version of the font from its corresponding ".otf" file will not be used, instead, it will try to stretch letters of regular style horizontally.
- Fallback font for Thai called "Droid Sans Thai" will not be rendered with "Droid Sans Thai".
Notes:
- Behavior may differ when the project is launched on another machine or Library/Meta files are deleted before launch.
- Check the attached screenhots (3 by the user and one more showing the expected behavior by us).
Workaround:
- Put fonts into separate families.
Reproduced with:
5.6.0f3, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment