Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.3p4
Issue ID
962387
Regression
No
Fonts of the same font family are presented differently based on a state of Library and Meta Files
Reproduction steps:
1. Open the attached project.
2. Play the 'Boot' scene.
Actual behavior (Some of these behaviors may be present):
- Bold version of the font from its corresponding ".otf" file will not be used, instead, it will try to stretch letters of regular style horizontally.
- Fallback font for Thai called "Droid Sans Thai" will not be rendered with "Droid Sans Thai".
Notes:
- Behavior may differ when the project is launched on another machine or Library/Meta files are deleted before launch.
- Check the attached screenhots (3 by the user and one more showing the expected behavior by us).
Workaround:
- Put fonts into separate families.
Reproduced with:
5.6.0f3, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment