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unity_WorldTransformParams is not reset before drawing UI objects and is...
How to reproduce:1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip")2. Open the "unity_WorldTransformPara... Read more
Frame Debugger does not display all additional Shader keywords when debu...
How to reproduce:1. Open the user-submitted project(ShaderKeywords)2. Build the project as a Development Build and open it3. Back in... Read more
Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...
How to reproduce:1. Open the attached project2. Open "Instancing Bug" scene3. Enter the Play Mode4. Select "Instances B" in the Hier... Read more
Edge of a cube flickering when in a shadow of another object
To reproduce:1. Open attached Unity project "CascadedShadows.zip"2. Open "Main scene"3. Observe "Cube" GameObject in Scene and Game ... Read more
[Graphics] Camera Clear flags slected "Don't clear" duplicates and inver...
Steps to reproduce:1. Download and open project "NewBug"2. Open "Main" scene3. Select Camera Clear Flags to "Don't Clear" Notice how... Read more
[Onboarding] Scene built and played in windowed mode is displayed incorr...
Open the attached project and open the Octopus_1k_bones scene.Build a player with these build/player settings:Target Platform = Wind... Read more
Skinned mesh flickers during manipulation
How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more
[Regression][FrameDebugger] SpeedTree preview is pink and corrupted in F...
Steps to repro: 1. Open attached project and 't1' scene;2. Open Frame Debugger (Window -> Frame Debugger);3. Expand any event tha... Read more
Automatic Texture format does not change when changing compression setti...
Steps to reproduce:1. Open the attached project2. Click on "particle_floaties.png" texture inside the assets folder3. In Inspector w... Read more
5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error
Steps to reproduce: 1. Download and import attached project.2. Open scene: GameScene.3. Play in editor.4. Create host.5. Inspect the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask