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0
votes
By Design

unity_WorldTransformParams is not reset before drawing UI objects and is...

Graphics - General

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip")2. Open the "unity_WorldTransformPara... Read more

0
votes
Fixed

Frame Debugger does not display all additional Shader keywords when debu...

Graphics - General

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Aug 14, 2018

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Version/s: 2017.2.0a1, 2018.2.2f1

How to reproduce:1. Open the user-submitted project(ShaderKeywords)2. Build the project as a Development Build and open it3. Back in... Read more

0
votes
Won't Fix

Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...

Graphics - General

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Oct 15, 2018

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Version/s: 2017.4.0f1, 2018.1.0a1, 2018.2.0a1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open the attached project2. Open "Instancing Bug" scene3. Enter the Play Mode4. Select "Instances B" in the Hier... Read more

1
votes
Won't Fix

Edge of a cube flickering when in a shadow of another object

Graphics - General

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Nov 29, 2017

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Version/s: 2017.1.2p2

To reproduce:1. Open attached Unity project "CascadedShadows.zip"2. Open "Main scene"3. Observe "Cube" GameObject in Scene and Game ... Read more

0
votes
Fixed

[Graphics] Camera Clear flags slected "Don't clear" duplicates and inver...

Graphics - General

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Feb 04, 2016

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Version/s: 5.4.0b5

Steps to reproduce:1. Download and open project "NewBug"2. Open "Main" scene3. Select Camera Clear Flags to "Don't Clear" Notice how... Read more

0
votes
Not Reproducible

[Onboarding] Scene built and played in windowed mode is displayed incorr...

Graphics - General

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Oct 23, 2014

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Version/s: 4.5.5p2

Open the attached project and open the Octopus_1k_bones scene.Build a player with these build/player settings:Target Platform = Wind... Read more

0
votes
By Design

Skinned mesh flickers during manipulation

Graphics - General

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May 16, 2019

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Version/s: 2017.4.0a1, 2018.4.0a1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more

0
votes
Fixed

[Regression][FrameDebugger] SpeedTree preview is pink and corrupted in F...

Graphics - General

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Apr 26, 2017

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Version/s: 2017.1.0b2

Steps to repro: 1. Open attached project and 't1' scene;2. Open Frame Debugger (Window -> Frame Debugger);3. Expand any event tha... Read more

0
votes
Postponed

Automatic Texture format does not change when changing compression setti...

Graphics - General

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Nov 18, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1. Open the attached project2. Click on "particle_floaties.png" texture inside the assets folder3. In Inspector w... Read more

0
votes
Fixed

5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project.2. Open scene: GameScene.3. Play in editor.4. Create host.5. Inspect the... Read more

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