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Linear Fog Start should not be allowed to be bigger than End
Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project. 2. Open Demo scene. 3. Go Edit -> Project Settings -> Player 4. Switch Color Space option b... Read more
[Metal] Unable to access Texture2DArray from compute shader
Reproduction steps: 1. Open the attached project. 2. Make sure Editor is running with Metal graphics API. 3. Play and stop the scene... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more
[Onboarding] Scene built and played in windowed mode is displayed incorr...
Open the attached project and open the Octopus_1k_bones scene. Build a player with these build/player settings: Target Platform = Wi... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce: 1. Open the attached project named "Case_1228755" 2. Open & Run SampleScene 3. Select both New Game Object objects... Read more
Texture's alpha quality in 5.5 is significantly lower than 5.3 Unity ver...
Reproduction steps: 1. Open the attached project "Test 5.5.zip" with Unity 5.5; 2. Take a look at the noise; 3. Open the " Alpha On... Read more
[Grahics-General] The font name is not getting updated, on changing "Fon...
The font name is not getting updated, on changing "Font Names" property from the inspector. Steps to repro: 1. Open attached projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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