Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0p3
Issue ID
880198
Regression
Yes
Texture's alpha quality in 5.5 is significantly lower than 5.3 Unity version
Reproduction steps:
1. Open the attached project "Test 5.5.zip" with Unity 5.5;
2. Take a look at the noise;
3. Open the " Alpha On 5_3 Project.zip" on Unity 5.3;
4. Observe the differences.
Expected results: the quality of the texture should be the same in every version;
Actual results: the quality is significantly lower in newer versions.
Lower quality reproducible on: 5.4.1f1, 5.5.0f3, 5.6.0b11, 2017.1.0a3.
Higher quality reproduced on: 5.3.6p6.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment