Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0p3
Issue ID
880198
Regression
Yes
Texture's alpha quality in 5.5 is significantly lower than 5.3 Unity version
Reproduction steps:
1. Open the attached project "Test 5.5.zip" with Unity 5.5;
2. Take a look at the noise;
3. Open the " Alpha On 5_3 Project.zip" on Unity 5.3;
4. Observe the differences.
Expected results: the quality of the texture should be the same in every version;
Actual results: the quality is significantly lower in newer versions.
Lower quality reproducible on: 5.4.1f1, 5.5.0f3, 5.6.0b11, 2017.1.0a3.
Higher quality reproduced on: 5.3.6p6.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
Add comment