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[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...
Steps to reproduce: 1) Open the attached project. 2) Attach scene 'Main' to build. 3) Deploy to Android device or iOS device via Xco... Read more
[Skinning] Perf problems with GPU skinning on high poly meshes, when the...
Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip) 2. Play in fullscreen mode. 3. Move mouse around. ... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
Frame debugger does not handle render plugins
To reproduce: 1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 3... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more
[Crash] crash when reinstalling gfx driver
1) Open the editor 2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html 3) Observe the editor crash 4) Open... Read more
Scrolling second texture tiling and offset value constantly with animati...
The repo scene has the animation to scroll the 2 layers of texture's tiling and offset values on material, with constant speed (line... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Crash after conversion into Normal Map via grayscale at FreeImage_MakeTh...
Reproduction steps: 1. Open the attached project (871719-TestProject.zip) 2. Select the texture in Project dialog 3. Select Texture ... Read more
Anti-aliasing has no effect
Anti-aliasing has no effect. To reproduce: - Open attached project and launch "scene-directional" scene - Go to Quality Setting and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type