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0
votes
Fixed

[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...

Graphics - General

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Jun 15, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Attach scene 'Main' to build. 3) Deploy to Android device or iOS device via Xco... Read more

5
votes
Fixed

[Skinning] Perf problems with GPU skinning on high poly meshes, when the...

Graphics - General

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Mar 23, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip) 2. Play in fullscreen mode. 3. Move mouse around. ... Read more

1
votes
Won't Fix

[Transform] transform.SetSiblingIndex(out of range) should throw an exce...

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more

0
votes
Fixed

Frame debugger does not handle render plugins

Graphics - General

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Apr 25, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 3... Read more

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

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Sep 17, 2019

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Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more

0
votes
Won't Fix

[Crash] crash when reinstalling gfx driver

Graphics - General

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Apr 18, 2016

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Version/s: 5.3.4p4

1) Open the editor 2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html 3) Observe the editor crash 4) Open... Read more

0
votes
Fixed

Scrolling second texture tiling and offset value constantly with animati...

Graphics - General

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May 08, 2017

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Version/s: 2017.1.0b4

The repo scene has the animation to scroll the 2 layers of texture's tiling and offset values on material, with constant speed (line... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more

0
votes
Fixed

Crash after conversion into Normal Map via grayscale at FreeImage_MakeTh...

Graphics - General

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Jan 18, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project (871719-TestProject.zip) 2. Select the texture in Project dialog 3. Select Texture ... Read more

0
votes
By Design

Anti-aliasing has no effect

Graphics - General

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Jul 09, 2014

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Version/s: 4.5.2f1

Anti-aliasing has no effect. To reproduce: - Open attached project and launch "scene-directional" scene - Go to Quality Setting and... Read more

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