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Fixed in 5.3.6



Found in


Issue ID




[Skinning] Perf problems with GPU skinning on high poly meshes, when they become visible (VB realloc stupidity)

Graphics - General


Steps to reproduce:

1. Downlaod and import attached project. (
2. Play in fullscreen mode.
3. Move mouse around.

Expected result: No latency, FPS above 60.
Actual result: Huge latency (3 fps, 330 ms) when hihg-poly mesh with animation appears on window.

Notes: when mesh is imported without animations, no latency, but when mesh is imported with animations, but they are disabled as component, latency is visible.

Reproduced on: 5.4.0b12, 5.3.4f1, 5.2.4f1, 5.1.4f1

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