Search Issue Tracker
Fixed in 5.3.6
Votes
5
Found in
5.3.3p1
Issue ID
782095
Regression
No
[Skinning] Perf problems with GPU skinning on high poly meshes, when they become visible (VB realloc stupidity)
Steps to reproduce:
1. Downlaod and import attached project. (Animation-Lag.zip)
2. Play in fullscreen mode.
3. Move mouse around.
Expected result: No latency, FPS above 60.
Actual result: Huge latency (3 fps, 330 ms) when hihg-poly mesh with animation appears on window.
Notes: when mesh is imported without animations, no latency, but when mesh is imported with animations, but they are disabled as component, latency is visible.
Reproduced on: 5.4.0b12, 5.3.4f1, 5.2.4f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Last item reached” warning is thrown when no search results are found in UI Toolkit Layout Debugger
- UI Elements overlap in the Shortcuts window when docked and resized to a smaller window size
- UIBuilder DataSourcePath dropdown fails to show properties when binding to abstract classes
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
Add comment