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SkinnedMeshRenderer not being rendered in Build
Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more
Camera's depth is ignored when calling Camera.Render() for Render Textur...
How to reproduce: 1. Open attached project "Depth Clear Test.zip" and scene "SampleScene" 2. Enter play mode 3. Observe the Game vi... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps: 1. Download and open the user-submitted project 2. Build on any platform Expected result: Build is successful A... Read more
Splash screen resources are not unloaded from memory
How to reproduce: 1. Open the attached project (1186265test.zip) 2. Build and run the project (make sure Development Build is enable... Read more
GetBlendShapeIndex returns -1 when Blend Shape delta vector array values...
Reproduction steps: 1. Open user's attached project "Blend Shape bug" and "SampleScene" 2. Enter Play Mode Expected result: GetBlen... Read more
Shadowmap memory size is reported inconsistently by the Profiler in diff...
How to reproduce: 1. Open tester-attached project (NewUnityProject.zip) 2. Build and Run the project in development mode 3. In the E... Read more
Updated Material properties are not copied to a new instance when they w...
Reproduction steps: 1. Open attached project "1212274_material_lerp" and "SampleScene" 2. Enter Play Mode Expected result: "instanc... Read more
Editor crashes at BufferD3D11::EndWrite and GfxDeviceD3D11Base::EndBuffe...
How to reproduce: 1. Open attached project "Projected Grid.zip" and scene "SampleScene" 2. In Hierarchy window, delete all children... Read more
Different Tangent types result in different vertices count in the same f...
Reproduction steps: 1. Open "1211881" project 2. Select "Head" Game Object in the scene 3. In the Inspector click on the "Mesh" sele... Read more
Editor crashes when calling ComputeShader.Dispatch() with too many threads
How to reproduce: 1. Open the attached project named "Case_1206509" 2. Open the Gameplay Scene located in the Scenes folder 3. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled