Search Issue Tracker
No exception is thrown stating that a mesh has exceeded 65536 vertices w...
How to reproduce:1. Open the attached 'Mein Kraft.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Load ... Read more
Crash when trying to load RenderDoc while using OpenGL / DirectX12 Graph...
Reproduction steps:1. Open the attached Project from "RenderDocCrash.zip"2. Right-click on the "Game View" Tab and then click on "Lo... Read more
Default Quality Settings are deleted after Creating a Scriptable object ...
How to reproduce:1. Open the attached "QualitySettingsResetRepro.zip" Project2. Open the "QualitySettings.asset" in the "New Unity P... Read more
Custom asset's mesh is distorted and has too many vertices when using Me...
1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene2. Enter Play mode3. In the Hierarchy window select 'NewMesh... Read more
Calling ScreenCapture.CaptureScreenshotAsTexture() screenshots active wi...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Select GameObject "Screenshot maker"4. Open the c... Read more
[macOS][Metal] A blue shadow appears under the cursor when playing Stand...
Steps:1. Open attached project ("macbookair-small.zip")2. Make sure Metal API is set as Graphics API for build3. Build for macOS Sta... Read more
Application crashes when rendering non-Read/Write Enabled mesh to canvas...
To reproduce:1. Open attached project2. Change to the Android platform (can reproduce on standalone as well)3. Build and run the app... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more
GameObject turns black when a Texture of an instantiated Sprite is used ...
How to reproduce:1. Download and open the attached project "1164993.zip"2. Select the Cube GameObject in the Hierarchy and inspect i... Read more
Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...
How to reproduce:1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project2. Open 'SampleScene1' Scene3. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons