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0
votes
Fixed

No exception is thrown stating that a mesh has exceeded 65536 vertices w...

Graphics - General

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Aug 12, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.2.0f1, 2019.3

How to reproduce:1. Open the attached 'Mein Kraft.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Load ... Read more

4
votes
Fixed

Crash when trying to load RenderDoc while using OpenGL / DirectX12 Graph...

Graphics - General

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Apr 26, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Reproduction steps:1. Open the attached Project from "RenderDocCrash.zip"2. Right-click on the "Game View" Tab and then click on "Lo... Read more

0
votes
Fixed

Default Quality Settings are deleted after Creating a Scriptable object ...

Graphics - General

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Mar 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "QualitySettingsResetRepro.zip" Project2. Open the "QualitySettings.asset" in the "New Unity P... Read more

0
votes
Fixed

Custom asset's mesh is distorted and has too many vertices when using Me...

Graphics - General

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Oct 15, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.3.0b4

1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene2. Enter Play mode3. In the Hierarchy window select 'NewMesh... Read more

0
votes
Duplicate

Calling ScreenCapture.CaptureScreenshotAsTexture() screenshots active wi...

Graphics - General

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Jan 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Select GameObject "Screenshot maker"4. Open the c... Read more

0
votes
Won't Fix

[macOS][Metal] A blue shadow appears under the cursor when playing Stand...

Graphics - General

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Oct 12, 2018

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Version/s: 2017.4.15f1, 2018.2.16f1, 2018.3.0b5, 2018.3.0b10, 2019.1.0a9

Steps:1. Open attached project ("macbookair-small.zip")2. Make sure Metal API is set as Graphics API for build3. Build for macOS Sta... Read more

0
votes
Fixed

Application crashes when rendering non-Read/Write Enabled mesh to canvas...

Graphics - General

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Nov 18, 2018

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Version/s: 2017.4.0f1, 2018.2.13f1

To reproduce:1. Open attached project2. Change to the Android platform (can reproduce on standalone as well)3. Build and run the app... Read more

0
votes
Fixed

Building for a platform the first time modifies the "Always Included Sha...

Graphics - General

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Sep 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more

0
votes
By Design

GameObject turns black when a Texture of an instantiated Sprite is used ...

Graphics - General

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Jun 22, 2019

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Version/s: 2017.4.9f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the attached project "1164993.zip"2. Select the Cube GameObject in the Hierarchy and inspect i... Read more

0
votes
Duplicate

Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...

Graphics - General

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Aug 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project2. Open 'SampleScene1' Scene3. Enter P... Read more

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