Search Issue Tracker
Duplicate
Duplicate in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1179839
Regression
No
Currently loaded Scene's mesh is replaced to batched mesh when 'LoadSceneMode.Additive' method is invoked
How to reproduce:
1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project
2. Open 'SampleScene1' Scene
3. Enter Play Mode
4. Click 'Load' in the Game View
5. Select 'Cone' GameObject in the Hierarchy of the 'SampleScene1' Scene
6. Observe the Mesh Filter in the Inspector
Expected result: Currently loaded Scene's mesh is not replaced to batched mesh
Actual result: Currently loaded Scene's mesh is replaced to batched mesh
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0b4, 2020.1.0a4
Comments (1)
-
Peter77
Oct 01, 2019 05:20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
This is a duplicate of issue #1143037