Search Issue Tracker
Duplicate
Duplicate in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1179839
Regression
No
Currently loaded Scene's mesh is replaced to batched mesh when 'LoadSceneMode.Additive' method is invoked
How to reproduce:
1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project
2. Open 'SampleScene1' Scene
3. Enter Play Mode
4. Click 'Load' in the Game View
5. Select 'Cone' GameObject in the Hierarchy of the 'SampleScene1' Scene
6. Observe the Mesh Filter in the Inspector
Expected result: Currently loaded Scene's mesh is not replaced to batched mesh
Actual result: Currently loaded Scene's mesh is replaced to batched mesh
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0b4, 2020.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
This is a duplicate of issue #1143037