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Fixed in Unity 2019.2



Found in


Issue ID




Application crashes when rendering non-Read/Write Enabled mesh to canvas in built application

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

To reproduce:
1. Open attached project
2. Change to the Android platform (can reproduce on standalone as well)
3. Build and run the application

Actual result: game crashes
Expected result: application opens normally

Reproduced with: 2017.4.0f1; 2017.4.15f1;2018.2.0a1;2018.2.18f1; 2018.3.0a1; 2018.3.0b12; 2019.1.0a1; 2019.1.0a10

Tested with: VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Note: happens on Standalone and on Android.
Note: If the Read/write is enabled for StepsPrototype04x02x02.fbx the crash does not happen
Note: Logcat attached

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