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GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be mo...
1. Download attached project "Sand_6_v2" 2. Open scene "Scene 1" 3. Notice that it contains a lot of game objects. That's the same g... Read more
'Assertion failed: m_HandleManager.IsValidHandle (renderer.m_Handle)' er...
To reproduce: 1. Open the project, attached by user (SMR.zip) 2. Open "Repro" scene 3. Enter Play mode 4. Observe console Expected... Read more
[2018.3][Windows][WebGL] Applying a Blend to a Mesh with Blendshapes thr...
To reproduce: 1. Download attached project "Blendshape Test.zip" and open in Unity 2. Open "SampleScene" scene 3. Select "Ball Arro... Read more
"TextGenerator().GetPreferredWidth/Height" ignores "TextGenerationSettings"
Reproduction steps: 1. Open "TestProject.zip" project 2. Open "textgeneration" scene 3. Enter Play mode 4. Look at the Console outp... Read more
MeshRenderer.AdditionalVertexStreams collapse static meshes, regression ...
Steps to reproduce: 1. Open the attached project 2. Open the "Test" Scene 3. Play 4. Notice that object collapsed Regression introd... Read more
Errors message at editor play
Errors message at editor play Repros: open scene1 press play in the editor and see following errors in the console: In order to ... Read more
Multiple "Dynamic batching: index buffer source is NULL" errors because ...
Steps to reproduce: 1. Open attached project 2. Open and play scene "Scene0" 3. Notice console flooded with: "Dynamic batching: ind... Read more
Realtime pointlights disappear when built with rendering path set to def...
Repro steps: 1. Open "New Unity Project" project 2. Open "Playground" scene 3. Go to Edit > Project settings > Player 4. In Settings... Read more
Occlusion matrix doesn't start at the same location as the clipping plane
Reproduction steps: 1. Create a new project 2. Create a camera in a scene with occlusion culling baked. 3. Go to Occlusion > Visual... Read more
Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps: 1. Open "TestLoading" project 2. Build the project in development mode 3. Start the build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
- Task status is "WaitingForActivation" when awaiting a faulted task inside that task
- 0 is returned when any output from Split Node is input into the Lerp Node