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0
votes
Fixed

Memory corruption in ShaderVariantCollection

Graphics - General

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Jan 09, 2020

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Version/s: 2020.1.0a19

Steps to reproduce: 0. Start Unity Editor on Windows (if you can't reproduce, try using -debugAllocator) 1. Open project from https:... Read more

0
votes
By Design

SRP Render is called when the SRP asset is null in the Graphic settings

Graphics - General

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Jan 10, 2020

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Version/s:

We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design. Read more

0
votes
Fixed

Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...

Graphics - General

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more

0
votes
Active

Editor crashes when calling ComputeShader.Dispatch() with too many threads

Graphics - General

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Dec 18, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project named "Case_1206509" 2. Open the Gameplay Scene located in the Scenes folder 3. Enter... Read more

0
votes
Active

Texture2dArrays Blit(source, destination) is not copying the entire Text...

Graphics - General

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Open user-supplied project ("project_752012.zip") 2. Run Scene "Scene" 3. Inspect the bottom row of squares i... Read more

0
votes
By Design

Different Tangent types result in different vertices count in the same f...

Graphics - General

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Jan 16, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "1211881" project 2. Select "Head" Game Object in the scene 3. In the Inspector click on the "Mesh" sele... Read more

0
votes
Fix In Review

Crash when creating a new Texture2D with a resolution greater or equal t...

Graphics - General

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Jan 19, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f5, 2020.1

How to reproduce: 1. Open the attached project named "Case_1213005" 2. Open the Sample Scene 3. Enter Play mode Expected result: Ed... Read more

0
votes
Duplicate

Editor crashes at BufferD3D11::EndWrite and GfxDeviceD3D11Base::EndBuffe...

Graphics - General

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Dec 03, 2019

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Version/s: 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open attached project "Projected Grid.zip" and scene "SampleScene" 2. In Hierarchy window, delete all children... Read more

0
votes
By Design

Updated Material properties are not copied to a new instance when they w...

Graphics - General

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Jan 17, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open attached project "1212274_material_lerp" and "SampleScene" 2. Enter Play Mode Expected result: "instanc... Read more

0
votes
Fix In Review

Shadowmap memory size is reported inconsistently by the Profiler in diff...

Graphics - General

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Jul 25, 2019

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Version/s: 2018.4.2f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open tester-attached project (NewUnityProject.zip) 2. Build and Run the project in development mode 3. In the E... Read more

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