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[TEXTURE] Png file in Import settings/Texture Format is set to RGB Compr...
How to reproduce: 1. Open the attached DXT1CrunchedTest.zip project 2. Go to the Project window and select RandomStart.png 3. Inspec... Read more
Mesh Inspector becomes slow to use when inspecting a large Mesh with Ble...
Steps to reproduce: 1. Open the attached project 2. Select the "RigidComplex" asset in the Project panel 3. Click the arrow to its r... Read more
Crash on UnityEditor.Handles.Internal_FinishDrawingCamera when moving ar...
Steps to reproduce: 1. Open the attached project ("1205699.zip") 2. Open "SampleScene" 3. Bake occlusion (Occlusion window -> Press ... Read more
RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR ...
How to reproduce: 1. Open the "DefaultHDRFormat.zip" project 2. Open the "SampleScene" scene 3. Edit > Project Settings > Graphics 4... Read more
[SRP] objects are drawn at 0, 0, 0 position, rotation and scale when Sha...
How to reproduce: 1. Create a new HDRP project 2. If Vulkan is not the current project Graphics API, go to Player Settings -> Player... Read more
Memory leak in a specific built project causes the Player to eventually ...
How to reproduce: 1. Download the linked project 'Built Game.zip' 2. Launch the project (Ultra settings) with '-logFile Player.log' ... Read more
Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...
How to reproduce: 1. Open user-submitted project (custom vertex format-757826) 2. Open the SampleScene 3. Enter Play Mode Expected ... Read more
SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...
How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more
Crash on UnityEngine.Rendering.Universal.UniversalRenderPipeline:Dispose...
Steps to reproduce: 1. Download and install RenderDoc 2. Create a new URP project or open an existing one 3. Right-click on "Game" o... Read more
Unable to create a Texture3D with a compressed format
Texture3D does not support compressed texture format for SetPixelData etc. Make it support it! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
- Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when switching or opening a specific project with Android or IOS Platform
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP