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0
votes
Fixed

Mesh.AddBlendShapeFrame API produces broken blendshapes on Mesh assets a...

Graphics - General

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Sep 04, 2019

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Version/s: 2019.2, 2019.2.3f1, 2019.3, 2020.1

How to reproduce:1. Open attached Unity project2. Select CubeBlend in the Hierarchy window3. In the Inspector window, click "Link SM... Read more

0
votes
Won't Fix

"Internal error communicating with the shader compiler process." error i...

Graphics - General

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Sep 30, 2019

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Version/s: 2019.1.0a2, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (ShaderCompilationCrash)2. Reimport the asset Shaders/FxTerrainLevelBuildMatch.compu... Read more

0
votes
Fixed

[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...

Graphics - General

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Sep 19, 2019

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Version/s: 2019.3.0a11, 2019.3.0b3, 2020.1

Steps to repro:1. Download attached project2. open scene "SampleScene" and enter playmode3. observe crash4. in Vertex.cs, change "Ve... Read more

1
votes
Fixed

[Graphics General] Black Screen appears on launching the Standalone app ...

Graphics - General

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Oct 10, 2019

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Version/s: 2019.1.14f1, 2019.2.4f1, 2019.3.0b7, 2020.1.0a8

Black Screen appears on launching the Standalone app built from OpenGLES Graphics API.Linear and Gamma Color Space have the same beh... Read more

0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

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Sep 10, 2019

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Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted)2. Load "SampleScene" fo... Read more

0
votes
Fixed

[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...

Graphics - General

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Oct 04, 2019

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Version/s: 2019.2.0b10, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open the attached "LightIndicesBug.zip" project2. Open scene "SampleScene"3. Open Window > Analysis > Fram... Read more

0
votes
Fixed

Custom asset's mesh is distorted and has too many vertices when using Me...

Graphics - General

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Oct 15, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.3.0b4

1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene2. Enter Play mode3. In the Hierarchy window select 'NewMesh... Read more

0
votes
Fixed

Memory leak in ShadowMapJobHeader

Graphics - General

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Aug 29, 2019

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Version/s: 2019.2, 2019.2.2f1

How to reproduce:1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are mor... Read more

0
votes
Duplicate

SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory

Graphics - General

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Oct 20, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project ("PremiumRenderTextureSupport.zip")2. Open SampleScene3. Open Profiler and enter Play mode... Read more

0
votes
By Design

Shadow map size calculation is broken

Graphics - General

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Aug 20, 2019

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Version/s: 2018.4

The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more

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