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0
votes
By Design

Unable to set the render target of a camera to the back buffer via a Com...

Graphics - General

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Aug 30, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "RenderTargetCommandBufferTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Observ... Read more

0
votes
Duplicate

Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...

Graphics - General

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Aug 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce: 1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project 2. Open 'SampleScene1' Scene 3. Ente... Read more

0
votes
Duplicate

[Vulkan] [LWRP] Objects flicker in different colors when LWRP is used wi...

Graphics - General

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Jul 29, 2019

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Version/s: 2019.1.12f1, 2020.1

To reproduce: 1. Download attached project 2. Build and run to Android device Actual result: The scene is flickering with different... Read more

0
votes
Fixed

CullingGroup.QueryIndices only returns results for one camera

Graphics - General

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a3

Steps to reproduce: 1. Download attached project 2. Open "TestCullingGroup" scene 3. Enter play mode 4. Check UI in Left corner Res... Read more

0
votes
Duplicate

[OpenGL][DirectX12] Editor crashes when attaching RenderDoc

Graphics - General

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Aug 30, 2019

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Version/s: 2018.4, 2018.4.3f1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Create a New Project 2. "Game" window top right corner dropdown -> "Load RenderDoc" 3. "Capture the current v... Read more

0
votes
Fixed

Silent Crash on SetBoneWeights when there are more than 4 bone weights p...

Graphics - General

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Aug 12, 2019

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Version/s: 2019.3.0a3, 2019.3.0a11, 2020.1.0a1

How to reproduce: 1. Open attached project (SetWeightsCrashUpdated.zip) 2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.... Read more

0
votes
Won't Fix

Render Texture Enable Mip Maps field is active but cannot be enabled whe...

Graphics - General

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Sep 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b2, 2020.1.0a1

To reproduce: 1. Open attached project ("case_1182462.zip") 2. Open Assets > Select "Test" Render Texture 3. In the Inspector window... Read more

0
votes
By Design

Depth buffer rendering skybox incorrectly

Graphics - General

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Sep 11, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project 2. Open the "SetMatrixArrayBug.unity" scene 3. Check how Quad is rendered in the Game... Read more

0
votes
By Design

CommandBuffer on AfterLighting is not executed in a player

Graphics - General

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Sep 11, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.3, 2020.1

How to reproduce: 1. Open attached Unity project 2. Enter the play mode 3. Notice four colored point lights are rendered 4. Build an... Read more

0
votes
Fixed

[URP] [Regression] CommandBuffer name is always CommandBuffer.Execute on...

Graphics - General

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Sep 12, 2019

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Version/s: 2019.3.0a10, 2019.3.0b3, 2020.1.0a1

Steps: 1. Open attached project 2. Open repro scene 3. Hit play ->Game View is black, which is expected 4. Open frame debugger, enab... Read more

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