Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.1.9f1
2019.2
2019.3
2020.1
Issue ID
1169165
Regression
No
Unity editor crashes on SkinnedMeshRenderer::GetActiveBlendShapeCount when loading prefab from script
How to reproduce:
1. Open project from OC link below
2. Open scene "v2r_54520_CaptureGold.unity" (located \Assets\Scenes\v2r_54520\)
3. Enter the play mode
4. Unpause the game
5. Wait for 10 - 20 seconds
- observe the crash
Reproducible with: 2019.2.7f2, 2019.3.0b4, 2020.1.0a5, 2020.1.0a7
Could not test: 2018.4, 2017.4 (due to large project couldn't resolve errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment