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0
votes
Won't Fix

Render Texture Enable Mip Maps field is active but cannot be enabled whe...

Graphics - General

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Sep 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b2, 2020.1.0a1

To reproduce:1. Open attached project ("case_1182462.zip")2. Open Assets > Select "Test" Render Texture3. In the Inspector window... Read more

0
votes
By Design

Depth buffer rendering skybox incorrectly

Graphics - General

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Sep 11, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project2. Open the "SetMatrixArrayBug.unity" scene3. Check how Quad is rendered in the Game vi... Read more

0
votes
By Design

CommandBuffer on AfterLighting is not executed in a player

Graphics - General

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Sep 11, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.3, 2020.1

How to reproduce:1. Open attached Unity project2. Enter the play mode3. Notice four colored point lights are rendered4. Build and ru... Read more

0
votes
Fixed

[URP] [Regression] CommandBuffer name is always CommandBuffer.Execute on...

Graphics - General

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Sep 12, 2019

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Version/s: 2019.3.0a10, 2019.3.0b3, 2020.1.0a1

Steps:1. Open attached project2. Open repro scene3. Hit play->Game View is black, which is expected4. Open frame debugger, enable... Read more

0
votes
Fixed

Errors are thrown after Middle-Clicking on GameObject when the GameObjec...

Graphics - General

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Sep 12, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open the attached user's project (case-1183667-Project.zip)2. Open the SampleScene3. Click on the GameObject (en... Read more

0
votes
Fixed

Crash Assertion failed on expression: 'm_LastAlloc == NULL' when running...

Graphics - General

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Sep 18, 2019

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Version/s: 2020.1.0a6

Sorry if Test Runner is the wrong team but I only see it running tests and the editor crash seems to be failing on an allocation whe... Read more

0
votes
Fixed

Unity editor crashes on SkinnedMeshRenderer::GetActiveBlendShapeCount wh...

Graphics - General

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Jul 12, 2019

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Version/s: 2019.1.9f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open project from OC link below2. Open scene "v2r_54520_CaptureGold.unity" (located \Assets\Scenes\v2r_54520\)3.... Read more

0
votes
Fixed

GameObject's selection highlight rectangulates when texture is assigned ...

Graphics - General

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.2.21f1, 2018.3.0b8

How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more

0
votes
By Design

[Graphics General] LOD Group Camera scale value keeps changing while res...

Graphics - General

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Sep 23, 2019

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Version/s: 2019.3.0b4

LOD Group Camera scale value keeps changing while resizing the Inspector window. Steps to repro:1. Create a new project.2. GameObjec... Read more

1
votes
Fixed

Black textures are generated when creating a compressed texture asset wi...

Graphics - General

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Sep 13, 2019

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Version/s: 2019.2.0a6, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open the SampleScene in the attached "case_1183953_repro" project2. In the top menu bar click in TextureTest -&g... Read more

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