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Render Texture Enable Mip Maps field is active but cannot be enabled whe...
To reproduce:1. Open attached project ("case_1182462.zip")2. Open Assets > Select "Test" Render Texture3. In the Inspector window... Read more
Depth buffer rendering skybox incorrectly
How to reproduce:1. Open the attached project2. Open the "SetMatrixArrayBug.unity" scene3. Check how Quad is rendered in the Game vi... Read more
CommandBuffer on AfterLighting is not executed in a player
How to reproduce:1. Open attached Unity project2. Enter the play mode3. Notice four colored point lights are rendered4. Build and ru... Read more
[URP] [Regression] CommandBuffer name is always CommandBuffer.Execute on...
Steps:1. Open attached project2. Open repro scene3. Hit play->Game View is black, which is expected4. Open frame debugger, enable... Read more
Errors are thrown after Middle-Clicking on GameObject when the GameObjec...
How to reproduce:1. Open the attached user's project (case-1183667-Project.zip)2. Open the SampleScene3. Click on the GameObject (en... Read more
Crash Assertion failed on expression: 'm_LastAlloc == NULL' when running...
Sorry if Test Runner is the wrong team but I only see it running tests and the editor crash seems to be failing on an allocation whe... Read more
Unity editor crashes on SkinnedMeshRenderer::GetActiveBlendShapeCount wh...
How to reproduce:1. Open project from OC link below2. Open scene "v2r_54520_CaptureGold.unity" (located \Assets\Scenes\v2r_54520\)3.... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more
[Graphics General] LOD Group Camera scale value keeps changing while res...
LOD Group Camera scale value keeps changing while resizing the Inspector window. Steps to repro:1. Create a new project.2. GameObjec... Read more
Black textures are generated when creating a compressed texture asset wi...
How to reproduce:1. Open the SampleScene in the attached "case_1183953_repro" project2. In the top menu bar click in TextureTest -&g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window