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Crashes on GfxDevice::ComputeSkinning() when clearing a mesh in OnApplic...
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Quit the Play Mode Reproducible with: 2019.1.0a11, 2019.1.7f1,... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce: 1. Open the attached 'Grass.zip' project 2. Observe the Console Expected result: No errors Actual result: Shader ... Read more
Editor Crashes/raises an Error when "colors" NativeArray in BeginSubPass...
How to reproduce: 1. Open "SampleScene" Scene in the attached "test-render-pass.zip" Project 2. Observe the Scene View 3. Check the ... Read more
It's not possible to create Texture2DArray with Compression because It d...
To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity 2. Open "Texture2DArray"... Read more
Unity editor crashes on Skybox::RenderSkybox when entering specific scen...
How to reproduce: 1. Open User's attached project 2. Enter the Play mode 3. Select game type, car, and track - observe the crash R... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more
Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce: 1. Download and open the attached project "Compute Shader Tests.zip" 2. Open the play mode 3. Click on the buttons... Read more
CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...
How to reproduce: 1. Open the attached project 2. Open the "demo.unity" scene 3. Enter Play mode Expected result: Both Render Textu... Read more
Setting Shader Texture2DArray via CommandBuffer/MaterialPropertyBlock/Ma...
How to reproduce: 1. Open user-submitted project (Repro_Shader_Properties) or tester-submitted project (Repro_Shader_Properties_NoSR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow