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0
votes
Fixed

[Color Space] Changing color space to Linear renders white artifacts on ...

Graphics - General

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Apr 22, 2019

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Version/s: 2019.1.0a10, 2019.2.0a13

Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce: 1) Crea... Read more

0
votes
Won't Fix

Unity's primitive Plane Mesh has its UVs upside down

Graphics - General

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Apr 21, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached "case_1147942-PrimitivePlaneUVs.zip" project and open the "main" scene 2. Select the "Plane" ... Read more

7
votes
Duplicate

Using Mesh.SetTriangles continuously causes application to Freeze when c...

Graphics - General

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Mar 27, 2019

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Version/s: 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "CloseFreezeRepro.zip" 2. Build the project (PC, Mac & Linux Standalone) 3. Open the buil... Read more

0
votes
Active

CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...

Graphics - General

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Apr 22, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2

Steps to reproduce: 1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip") 2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14... Read more

0
votes
Active

Temporary textures do not respect QualitySettings.textureQuality

Graphics - General

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Apr 29, 2019

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Version/s: 2019.2

The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). ... Read more

1
votes
Active

CombineMesh() mesh indices regression

Graphics - General

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Apr 18, 2019

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Version/s: 2019.1.0a6, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Steps to repro: 1. Open QA attached project "CombineMeshIndices.zip" 2. Open repro scene 3. Enter Play Mode 4. Observe console Expe... Read more

0
votes
Fixed

Two GUITexture materials are leaked into the Editor each time Play Mode ...

Graphics - General

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May 01, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create a new Unity Project 2. Open Window > Analysis > Profiler 3. Select the Memory Profiler, enter and exit P... Read more

0
votes
Active

Artifacts are produced when using multiple Imported Blend Shape Normals

Graphics - General

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May 02, 2019

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Version/s: 2018.3.0a6, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open user-submitted project (BlendshapeNormalsBug_2018_3_5) 2. See the models in Game View Expected result: th... Read more

0
votes
By Design

Android, WebGL, iOS platforms displays HDR textures differently from Win...

Graphics - General

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May 02, 2019

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Version/s: 2018.3.5f1

Steps to reproduce: 1. Open user attached project 2. Switch platform from Windows Standalone to Android or iOS or WebGL 3. Observe t... Read more

1
votes
Active

Crash when trying to load RenderDoc while using OpenGL Graphics API Backend

Graphics - General

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Apr 26, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Reproduction steps: 1. Open the attached Project from "RenderDocCrash.zip" 2. Right-click on the "Game View" Tab and then click on ... Read more

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