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Mesh.CombineMeshes result has different normals if the original mesh has...
How to reproduce:1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main"2. In the Hierarchy, select "Quad" an... Read more
[Color Space] Changing color space to Linear renders white artifacts on ...
Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce:1) Create... Read more
[3D with Extras] Editor crashes on creating a new scene
Editor crashes on creating a new scene Steps to repro:1. Create a new project 3D with Extras.2. File > New Scene.3. Press "Contro... Read more
Using Mesh.SetTriangles continuously causes application to Freeze when c...
How to reproduce:1. Open attached project "CloseFreezeRepro.zip"2. Build the project (PC, Mac & Linux Standalone)3. Open the bui... Read more
CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...
Steps to reproduce:1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip")2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14Not... Read more
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). Yo... Read more
CombineMesh() mesh indices regression
Steps to repro:1. Open QA attached project "CombineMeshIndices.zip"2. Open repro scene3. Enter Play Mode4. Observe console Expected ... Read more
Two GUITexture materials are leaked into the Editor each time Play Mode ...
How to reproduce:1. Create a new Unity Project2. Open Window > Analysis > Profiler3. Select the Memory Profiler, enter and exi... Read more
Missing warning messages when Blend Shape Normals is set to import
How to reproduce:1. Open user-submitted project (BlendshapeNormalsBug_2018_3_5)2. Reimport CH_PepperPotts_Hmd.fbx (in the Assets fol... Read more
Android, WebGL, iOS platforms displays HDR textures differently from Win...
Steps to reproduce:1. Open user attached project2. Switch platform from Windows Standalone to Android or iOS or WebGL3. Observe the ... Read more
All about bugs
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