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Errors appear when trying to combine meshes with quad topology
How to reproduce:1. Open link, provided in a latest email and download attached project2. Open project3. Open Test window, if its no... Read more
RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...
How to reproduce:1. Open attached Unity project2. Select "Scripts" gameobject.3. In "Sort Order Changer" component select "No Distan... Read more
[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity2. Open "SampleScene" scene3. Make sure the current t... Read more
ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG.Actual: loading a ... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps:1. Open the attached project named "Case_1121794"2. Try to move the "ExampleScene" object in the Sample scene3. O... Read more
"RenderTexture" is null in "OnRenderImage" when Multiple Render Targets ...
Reproduction steps: 1. Open "New Unity Project.zip" project2. Enter Play mode3. Look at the Console window4. See "RenderTexture src ... Read more
Default Quality Settings are deleted after Creating a Scriptable object ...
How to reproduce:1. Open the attached "QualitySettingsResetRepro.zip" Project2. Open the "QualitySettings.asset" in the "New Unity P... Read more
Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONA...
How to reproduce:1. Open attached project "ConstructionModeling_stripped13.zip"2. Observe the Editor (if it does not crash try openi... Read more
[SRP Batcher] Crash when using shader with Error and enabling SRP batche...
Steps:1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip2. Open Unity3. Open scene_hd... Read more
Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce:1. Open any project, swtich the platform to Android2. Import attached texture "NoMipmapsBlue.jpg"3. Disable "Generate M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes