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Errors appear when trying to combine meshes with quad topology
How to reproduce: 1. Open link, provided in a latest email and download attached project 2. Open project 3. Open Test window, if its... Read more
RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...
How to reproduce: 1. Open attached Unity project 2. Select "Scripts" gameobject. 3. In "Sort Order Changer" component select "No Dis... Read more
[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more
ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG. Actual: loading a... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps: 1. Open the attached project named "Case_1121794" 2. Try to move the "ExampleScene" object in the Sample scene 3... Read more
"RenderTexture" is null in "OnRenderImage" when Multiple Render Targets ...
Reproduction steps: 1. Open "New Unity Project.zip" project 2. Enter Play mode 3. Look at the Console window 4. See "RenderTexture ... Read more
Default Quality Settings are deleted after Creating a Scriptable object ...
How to reproduce: 1. Open the attached "QualitySettingsResetRepro.zip" Project 2. Open the "QualitySettings.asset" in the "New Unity... Read more
Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONA...
How to reproduce: 1. Open attached project "ConstructionModeling_stripped13.zip" 2. Observe the Editor (if it does not crash try op... Read more
[SRP Batcher] Crash when using shader with Error and enabling SRP batche...
Steps: 1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip 2. Open Unity 3. Open scene... Read more
Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more
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