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[Graphics-General] [LWRP] "CPU fence is invalid or very old!" exception ...
"CPU fence is invalid or very old!" exception is thrown on changing graphics APIs to Direct3D12 in LWRP project. Steps to repro:1. C... Read more
Editor crashes on CullCastersCommon when you walk off the edge in a play...
How to reproduce:1. Open user's attached project2. Enter play mode3. Walk of the edge4. Wait for few seconds - observe the crash Rep... Read more
Crash on PackedIntVector::PackInts<unsigned int> when entering play mode...
How to reproduce:1. Open "PackedIntVector_CRASH.zip" project2. Open "Lava Demo 2.unity" scene3. Enter Play mode4. If Unity didn't cr... Read more
[Frame Debugger] Incosnistent elements are drawn when previewing the sam...
Repro steps:1. Open attached project "FrameDebuggerBug_2018.3.3f1.zip" and scene "SampleScene"2. Enter play mode3. Open the "Frame D... Read more
"GetGfxDevice() should only be called from main thread" error and occasi...
Reproduction steps:1. Open the attached project (OC link).2. (Optional) Change Editor platform to iOS (higher chance to experience t... Read more
Tiled / Sliced UI Image components show odd edge artefacts on nVidia cards
How to reproduce:1. Open minimal project attached in comment by QA2. Enter Play Mode and observe the bottom image Expected result: L... Read more
Reflection Probes have low resolution textures when building with Textur...
How to reproduce:1. Open attached project "case_1115306-ReflectionProbeStreamingBug_modified" and scene "SampleScene"2. Make sure th... Read more
Crash on VFXTextureGenerator::ComputeSignalCurve or Gradient::EvaluateHD...
Reproduction steps:1. Open the attached project ("1220947.zip")2. Open "CrashScene" Scene Reproducible with: 2019.2.0a7 (VFX 4.3.0),... Read more
[Metal] Shader doesn't work in Standalone build with Metal Graphics API
Reproduction steps: 1. Open "MinimalRepro" project2. See Game view shader blur3. Build Standalone player with Metal Graphics API4. S... Read more
[iOS] Unity consumes more memory when allocating meshes starting from 20...
To reproduce:1. Open attached project "MemTest.zip"2. Build for iOS3. Deploy the Xcode project to the iOS device Expected result: in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled