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Using BC6H on PS4 crash the player
Steps: 1. Create a new project 2. Have a script using System.Collections; using System.Collections.Generic; using UnityEngine; pub... Read more
Object flashes in light blue/cyan color when assigning it a new material...
How to reproduce: 1. Open the attached 'project-1250209.zip' project 2. Load the 'SampleScene' 3. Assign the 'New Material' to 'Cube... Read more
Plugging time into a master node on HDRP crashes Unity
Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Press the on-screen buttons Expected result: th... Read more
[Linux] Creating new project with HDRP throws error: Kernel 'KSampleCopy...
To reproduce: 1) Open Unity Hub 2) Create a new project, while creating it, select "HDRP" Template After project opens, you will no... Read more
Render texture enum can lose users data
If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more
SRP Batcher doesn't support 32 bit vertex index buffer mesh on dx11
Steps to reproduce: - Open attached project - Open scene \Assets\Scenes\BodyOnly.unity - Enable SRP batcher in \Assets\Settings\HDRe... Read more
Calling ScreenCapture.CaptureScreenshotAsTexture() screenshots active wi...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Main" 3. Select GameObject "Screenshot maker" 4. Open t... Read more
Square artefact in the middle of an image when it is imported into Unity...
Steps to reproduce: 1. Open attached project "1000001_Images_Test.zip" 2. Open Test scene 3. Change to 2d View and zoom in on images... Read more
[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...
Repro steps: 1. Open attached project 2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture