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Low performance on some Android devices when using Universal Render Pipe...
Steps to reproduce:1. Open and build User-supplied project2. Notice the fps counter when in-game Expected: FPS is relatively stableA... Read more
Updated Material properties are not copied to a new instance when they w...
Reproduction steps:1. Open attached project "1212274_material_lerp" and "SampleScene"2. Enter Play Mode Expected result: "instance",... Read more
Shadowmap memory size is reported inconsistently by the Profiler in diff...
How to reproduce:1. Open tester-attached project (NewUnityProject.zip)2. Build and Run the project in development mode3. In the Edit... Read more
GetBlendShapeIndex returns -1 when Blend Shape delta vector array values...
Reproduction steps:1. Open user's attached project "Blend Shape bug" and "SampleScene"2. Enter Play Mode Expected result: GetBlendSh... Read more
2019.3: Graphics.CopyTexture does not work with Texture3D
Reproduction steps:1. Open project in "MyRepro.zip"2. Script in the "Editor" folder creates a Texture3D using 2D Textures in "Textur... Read more
Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus
Reproduction steps:1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching_... Read more
SkinnedMeshRenderer not receiving shadows in Game View if it's the only ...
Reproduction steps:1. Open the user's attached project "New Unity Project.zip"2. In the Hierarchy window disable the "Cube" GameObje... Read more
Crash on VFXTextureGenerator::ComputeSignalCurve or Gradient::EvaluateHD...
Reproduction steps:1. Open the attached project ("1220947.zip")2. Open "CrashScene" Scene Reproducible with: 2019.2.0a7 (VFX 4.3.0),... Read more
[Mesh] Crash in Mesh.SetSubMeshImpl
MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &da... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps:1. Download and open the user-submitted project2. Build on any platform Expected result: Build is successfulActua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping