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Vulkan Editor gets a yellow tint with a Linear color space
To reproduce: 1. Create a new project; 2. Go to Player Settings; 3. Change Color Space to Linear (Other settings > Rendering); 4. U... Read more
[LWRP] Compute shader is not rendered on the screen
To reproduce: 1. Open attached project; 2. Open "Compute" scene; 3. Make sure Lightweight Pipeline Asset is set in SRP Settings (Ed... Read more
GL.Clear doesn't clear to the provided depth with a partial viewport
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Enter Play mode 4. Notice that the main camera viewport changes ... Read more
Using Graphics.CopyTexture shows only grey color
To reproduce: 1. Open users attached project "CopyTexture.zip" 2. Open "Test.unity" scene 3. Enter Play mode 4. Observe a grey recta... Read more
Alpha channel is corrupted when using RenderTexture on Metal and OpenGL
Steps: 1. Open user's attached project ("Render Texture Test Project.zip") 2. Change Graphics API to Metal or OpenGL 3. Build and Ru... Read more
Crash in Standalone build's shadow rendering when using graphics jobs
To reproduce: 1. Open users project attached (MyTestProjectCrash.zip) 2. Build and run for Standalone Expected: build is launched s... Read more
[LWRP] Cascade shadows + Soft shadows gives a shadow blob in the scene
Steps to reproduce: 1) Download attached project and open in Unity 2) Go to Scene view and zoom in and out camera's view Note: A sh... Read more
UIElements Debugger is named incorrectly in all Editor tabs
To reproduce: 1. Open any project on a reproducible version 2. Open context menu for Scene view Actual result: it's called UIElemen... Read more
Memory leak when using SetPropertyBlock and EnableKeyword in OnRenderObject
To reproduce: 1. Download project "RenderingMemoryLeaks.zip" and open in Unity 2. Open "Scene" scene 3. Enter Play mode 4. Observe ... Read more
Crash when dragging an Asset with SkinnedMeshRenderer Component created ...
How to reproduce: 1. Open the attached project("Prefab Test Project") 2. Enter Playmode 3. Exit Playmode and drag "GeneratedPrefab" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file