Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a3
Issue ID
1085631
Regression
No
[LWRP] Compute shader is not rendered on the screen
To reproduce:
1. Open attached project;
2. Open "Compute" scene;
3. Make sure Lightweight Pipeline Asset is set in SRP Settings (Edit > Settings > Graphics > Scriptable Render Pipeline Settings);
4. Make sure Graphics API is set to Metal or Vulkan;
5. Enter Playmode;
6. Exit Playmode and remove LWRP asset from SRP Settings;
7. Enter Playmode again.
Expected result: Particles that use material with Compute shaders are drawn on the screen.
Actual result: Particles are not rendered on the screen with LWRP. With Built-in RP Compute shaders work as expected.
Reproduced with: 2018.1.9f2, 2018.2.10f1, 2018.3.0b4, 2019.1.0a3.
Notes:
-Reproduced with Android (Vulkan), iOS (Metal), MacOS (Metal)
-No errors are thrown
-You can see particles in the Scene window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
OnRenderObject() doesn't work in GameView in SRP.
As a workaround, use a CommandBuffer.