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0
votes
By Design

CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...

Graphics - General

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Sep 14, 2018

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Version/s: 5.5.4f1

Steps to reproduce: 1. Open attached project 2. Open "_BlurryRefraction" scene 3. Make sure Main Camera rendering path is set to "Fo... Read more

0
votes
Duplicate

Built-in TextMesh objects get corrupted when setting the font at runtime

Graphics - General

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Sep 19, 2018

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Version/s: 2018.1.9f2

How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and observe the TextMesh Object Expected result: the font i... Read more

0
votes
Fixed

MeshTopology.Quads generates a draw call that uses 3 point patches inste...

Graphics - General

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Sep 07, 2018

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Version/s: 2018.1.0b1, 2018.2.6f1

According to Unity Documentation (https://docs.unity3d.com/ScriptReference/MeshTopology.Quads.html), MeshTopology.Quads should gener... Read more

0
votes
Fixed

Assets with serializedVersion: 6 meshes are not rendered

Graphics - General

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Sep 08, 2018

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Version/s: 2018.1.0b1, 2018.2.4f1

Steps: 1. Open attached project "MeshImportFail-withScript.zip" 2. Select the "TestMesh" mesh asset and check the Preview window E... Read more

0
votes
Fixed

[Profiling] Texture size value gets superimposed with RGB values under S...

Graphics - General

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Jul 02, 2019

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Version/s: 2019.3.0a3, 2019.3.0a8

Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce: 1) Cr... Read more

0
votes
Fixed

[Docs] Compute Shader asset reference button directs to a broken link

Graphics - General

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Sep 23, 2018

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Version/s: 2018.3.0b2

How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "NewComputeShader" 3. In the Inspector Wi... Read more

3
votes
Fixed

Post Process Layer modifies the Viewport Rect of the Camera

Graphics - General

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Sep 19, 2018

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Version/s: 2018.2.8f1

To reproduce: 1. Open the attached project (Bug Project.zip) 2. Open the Bugged Scene 3. Select Main Camera 4. Toggle Post Process ... Read more

0
votes
By Design

Normal Maps are corrupted when loading it from Asset Bundles

Graphics - General

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Aug 14, 2018

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Version/s: 2017.2.0a4, 2018.2.3f1

To reproduce: 1. Open my attached project (NormalMapTest.zip) 2. Enter Play mode 3. In Scene view, select any visible Game Object 4.... Read more

0
votes
Fixed

Unity crashes when Alpha Source is set to From Gray Scale parameter and ...

Graphics - General

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Sep 25, 2018

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Version/s: 2018.3.0a8, 2018.3.0b1

How to reproduce: 1. Open the attached project 2. Go to Project window -> Assets -> Textures 3. Select Rabiya_output.png 4. Go to I... Read more

0
votes
Not Reproducible

Vulkan Editor gets a yellow tint with a Linear color space

Graphics - General

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Sep 24, 2018

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Version/s: 2018.3.0a4

To reproduce: 1. Create a new project; 2. Go to Player Settings; 3. Change Color Space to Linear (Other settings > Rendering); 4. U... Read more

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