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0
votes
Fixed

[Linux editor] HDRP Template fails with error spam

Graphics - General

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Sep 03, 2018

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Version/s: 2018.3.0a11

-e: the error is:--Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0... Read more

0
votes
Fixed

Mesh Optimization is disabled on meshes with more than 30000 vertices

Graphics - General

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Sep 04, 2018

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Version/s: 2017.3.0a5, 2018.2.2f1

To reproduce:1. Open the QA's attached project2. Select the FBX model in the Assets folder and enable Mesh Optimization3. Open the "... Read more

0
votes
Fixed

[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over f...

Graphics - General

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Aug 31, 2018

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Version/s: 2017.2.0p1, 2018.1.0b12

Reproduction steps:1. Open the attached project ("k67 spriteGlitches")2. Build and Run the project3. Inspect the game until you will... Read more

0
votes
Won't Fix

[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...

Graphics - General

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Aug 27, 2018

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Version/s: 2018.2.3f1

Repro steps:1. Open user attached project2. Select GameObject "TimeLine" in the Hierarchy3. Make sure the Timeline Window is open an... Read more

1
votes
Fixed

[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work

Graphics - General

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Sep 07, 2018

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Version/s: 2018.2.0a1

How to reproduce:- Open the attached project- Switch to Android or iOS build platform- "Build and Run" to a device Expected:The imag... Read more

9
votes
Fixed

[Graphics] Shader errors are thrown when using DrawMeshInstancedIndirect()

Graphics - General

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Aug 08, 2019

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Version/s: 2019.3.0a6, 2019.3.0a11

How to reproduce:1. Open the "SampleScene" in the attached "case_1175217-indirecterror" project2. Press "Play" Expected results: A c... Read more

0
votes
Duplicate

Built-in TextMesh objects get corrupted when setting the font at runtime

Graphics - General

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Sep 19, 2018

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Version/s: 2018.1.9f2

How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more

0
votes
Not Reproducible

Unity crashes on ApplyMaterialPassWithCache when changing the Material S...

Graphics - General

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Sep 13, 2018

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Version/s: 2018.2.7f1

How to reproduce:1. Open the user-submitted Project2. In the Project Window, click on the "New Material" and change the shader to "N... Read more

0
votes
Fixed

[Vulkan] HD template error spam: "Compute dispatch: missing texture ID <...

Graphics - General

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Sep 17, 2018

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Version/s: 2018.3.0b2

-e: follow up from case 1077485--errors being spammed on Vulkan for Linux and Windows, not being thrown on DX12 or Metal -repro:--cr... Read more

0
votes
Duplicate

Depth is not written to depth texture when using Camera.SetTargetBuffers...

Graphics - General

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Sep 19, 2018

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Version/s: 2018.2.6f1

To reproduce:1. Open project2. Build and run 'main' scene3. Observe, that scene is fully in black color4. Open 'CustomRT' script, co... Read more

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