Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
2017.2.0p1
2018.1.0b12
Issue ID
1076834
Regression
Yes
[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over frames
Reproduction steps:
1. Open the attached project ("k67 spriteGlitches")
2. Build and Run the project
3. Inspect the game until you will see graphical glitches/artifacts (~30 seconds)
Expected: Sprite animations do not glitch out
Actual: Sprite animations glitch out, graphical artifacts appear
Reproduced on: 2017.2.0p1, 2018.1.0b12, 2018.1.9f2, 2018.2.8f1, 2018.3.0b1
Not Reproduced on: 2017.2.0p2, 2017.4.11f1, 2018.1.0b11
Notes:
Issue does not occur when built on Vulkan API
Issue occurs when built on DirectX and OpenGL APIs
Issue does not occur in Editor Play mode
Glitch intensity varies depending on used API version
Update:
Fixed in 2019.1.0a6
Backported to 2018.3.0b7
Backported to 2017.4.15f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
ansostudio
Apr 16, 2021 13:44
Its still happening in unity 2019.4
When you SetActive(false) to sprite