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[HDRP] Editor freeze and crash on RtlUserThreadStart after changing Refl...
How to reproduce:1. Open a new Unity project with High-Definition RP template2. Select Assets/Settings/HDRenderPipelineAsset.asset3.... Read more
[LWRP] Real Time Directional Light only casts Shadows up to a certain range
How to reproduce:1. Create a new LWRP Project2. Change the Directional Light mode to Realtime3. Go to the Lighting settings and unch... Read more
[LWRP] Game objects are missing from the sample scene when platform is s...
To reproduce:1. Create a new project with LWRP template2. Switch platform to Android3. Open Scene window Expected results: Scene is ... Read more
Frame Debugger shows incorrect ShaderProperties input arrays
Frame debugger displays a double amount of shader properties for floats, vectors and matrices. Steps to reproduce: 1. Open Frame Deb... Read more
Emission in custom shader shows different bloom than standard shader whe...
How to reproduce:1. Open the attached project("Emission_Bug")2. Go to Project > Assets > Scenes and open SampleScene3. Observe... Read more
Editor crashes in AtomicList::Load when loading a scene at runtime
To reproduce: 1. Open the attached project (only temp projects.zip)2. Open the Mech Starter Pack/Scenes/0 scene3. Add the "0" and "1... Read more
Culled reflections of Objects with Pixel-lit Shaders have artifacts when...
How to reproduce:1. Open the attached "TestFor1065588.zip" project2. Rotate the Scene view upwards slightly3. Notice the artifacts o... Read more
[Android] Graphics artifacts are seen when using Graphics.DrawMeshInstan...
To reproduce:1. Build and Run user's attached project for Android2. While on mobile device, use provided controls to navigate around... Read more
Changing Camera targettexture dynamically during frame causes Post Effec...
Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Post... Read more
SkinnedMeshRenderer without bone weights is not rendered in player
Reproduction steps:1. Open user's attached project2. Open the SampleScene;3. Make a standalone build4. Run the built project; Expect... Read more
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