Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.8f1
Issue ID
1065588
Regression
No
Culled reflections of Objects with Pixel-lit Shaders have artifacts when Fog is used
How to reproduce:
1. Open the attached "TestFor1065588.zip" project
2. Rotate the Scene view upwards slightly
3. Notice the artifacts on the reflection of the Cube
Expected result: culled reflections remain intact
Actual result: culled reflections develop artifacts
Reproducible with: 2017.1.5f1, 2017.2.3p3, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1, 2018.3.0a7
Note: FX/Water Shader used in the project is from the official Unity Standard Assets package
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment