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[2D][Sprite Renderer][Material] Editor Crashes when changing Sprite Rend...
1. What happened [2D][Sprite Renderer][Material] Editor Crashes when changing Sprite Renderer Material to "Default-Diffuse" 2. How ... Read more
The smaller mipmaps will contain garbage when Texture Streaming and Crun...
To reproduce: 1. Open the user's attached project 2. Make sure all the textures have both Streaming and Compression enabled 3. Build... Read more
[Texture Streaming] FBX model exported with specific measuring units los...
To reproduce: 1. Open users attached project "TextureMipStreamingRepro.zip" 2. Open "LoaderScene.unity" scene and enter Play mode 3.... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce: 1. Open user attached project 2. Make a Windows Standalone build 3. Run standalone build 4. Connect Unity Profiler 5.... Read more
Unity crashes when updating HDRP to 3.0.0
To reproduce: 1. Create a new project with an HDRP template 2. In the Package Manage window, update HDRP to 3.0.0 Expected: the Ed... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce: 1. Download and open the attached project "Compute Shader Tests.zip" 2. Open the play mode 3. Click on the buttons... Read more
[LWRP] Real Time Directional Light only casts Shadows up to a certain range
How to reproduce: 1. Create a new LWRP Project 2. Change the Directional Light mode to Realtime 3. Go to the Lighting settings and u... Read more
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce: 1. Open project 2. Open 'BatchingTest' scene 3. Open Frame Debugger 4. Play scene 5. Enable Frame Debug 6. Notice that... Read more
[HDRP] Editor crashes when adding Volume Components to Scene Settings Pr...
How to reproduce: 1. Open the attached "TestFor1064061.zip" project's SampleScene 2. Make sure that Verify Saving Assets is turned o... Read more
[LWRP] Gizmos are almost invisible
To reproduce: 1. Create a project with LWRP template 2. Create a new scene 3. Create a script and call Gizmos.DrawSphere in OnDrawG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions