Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.2.0b9
Issue ID
1058678
Regression
Yes
[2D][Sprite Renderer][Material] Editor Crashes when changing Sprite Renderer Material to "Default-Diffuse"
1. What happened
[2D][Sprite Renderer][Material] Editor Crashes when changing Sprite Renderer Material to "Default-Diffuse"
2. How we can reproduce it using the example you attached
Repro Steps:
1. Open the attached project
2. Open Scene
3. Click on game object
4. Click on Material > Sprites-Default > Select new material > Default-Diffuse in "Sprite Renderer" Component
5. Editor Crashes when changing Sprite Renderer Material
Additional Info: Crash happens when user clicks on any Surface Shaders.
Example:
"Default-Diffuse"
"Default-Material"
or
Create New Material: "Legacy Shaders/Diffuse"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment