Search Issue Tracker
Higher resolution Texture3D allocation takes an unreasonable amount of time
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "L" to create a Texture3D Expected result:... Read more
[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode
To reproduce: 1. Open 'smallRepro' project 2. Open '-- test pet' scene 3. Notice that 'Mine Rock' prefab's model is affected by ambi... Read more
AfterForwardOpaque command buffer renders too late when rendering dynami...
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "DemoSceneWater" 3. Enter Playmode 4. Set "Clouds" to a... Read more
[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...
How to reproduce: 1. Download and open attached project "New Unity Project" 2. Open Edit/Project Settings/Quality 3. In Inspector se... Read more
High Resolution Sprites flicker in the Build during an animation
How to reproduce: 1. Open the attached project 2. Build the project and run it 3. Observe the Sprites Expected result: The animatio... Read more
Sprite Sheet grid artifact appears when clicking drop-down menus
How to reproduce: 1. Open the attached project 2. Select Assets/Sprites sprite sheet 3. In the Inspector window, click several times... Read more
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...
Steps to reproduce: 1. Open supplied project 2. Build and run on Win-Standalone 3. Press one of two red buttons at the top Reproduc... Read more
[DirectX11] Editor flickers and occasionally crashes when continuously g...
How to reproduce: 1. Open user-submitted project (WindowsScreenFreezeRepro) 2. Open scene 'Test scene' 3. Enter Play Mode Expected ... Read more
[LWRP] Lightweight rendering with tilemap Bug
SRP Repo: Issue #1192 Bug detail: Tiles disappear in game view, when tile is not visible in the scene view Read more
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled
- Editor crash when launching Renderdoc in Play mode