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0
votes
Fixed

Editor lacks Render Loop Job call when using Frame Debugger to inspect d...

Graphics - General

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Jun 22, 2018

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Version/s: 2018.1.6f1

To reproduce:1. Open attached project2. Open Frame debugger3. Enter Play mode, check Frame debugger Loop Job calls4. Build for Andro... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0b12

How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more

0
votes
Duplicate

ReadPixels on a Texture2D returns RGBAFloat as 1, 1, 1, 0

Graphics - General

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Jul 19, 2018

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Version/s: 2018.1.8f1, 2018.2.0a6

Steps to reproduce:1. Open user attached project2. Play the scene3. Observe that console outputs "FEEDBACK FAILING" Expected result:... Read more

0
votes
Fixed

The alpha of textue is not identified when RGBA compessed etc2 8bits com...

Graphics - General

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Jul 16, 2018

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Version/s: 2017.2.0b1, 2018.1.6f1

To reproduce:1. Open attached project2. Set the texture found in Project window to be compressed with "RGBA compessed etc2 8bits"3. ... Read more

2
votes
Fixed

CullAllVisibleLights consume too much CPU when only baked lights are use...

Graphics - General

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Oct 04, 2018

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Version/s: 2018.1.9f1

To reproduce:1. Open attached project2. Build and run for Android with development mode checked3. Connect profiler and drill down to... Read more

0
votes
Fixed

[Dynamic batching] Dynamic batching corrupts tangents on a FBX that has ...

Graphics - General

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Aug 09, 2018

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Version/s: 2017.4.7f1, 2018.1.0b1

Steps to reproduce:1. Open attached project2. Open Player settings3. Toggle 'Dynamic Batching' on and off while looking at the game ... Read more

0
votes
Fixed

[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over f...

Graphics - General

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Aug 31, 2018

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Version/s: 2017.2.0p1, 2018.1.0b12

Reproduction steps:1. Open the attached project ("k67 spriteGlitches")2. Build and Run the project3. Inspect the game until you will... Read more

0
votes
Fixed

[Vulkan] Dynamic mesh corruption with Native graphics jobs - flickering ...

Graphics - General

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Aug 27, 2018

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Version/s: 2017.4.11f1, 2018.1.5f1, 2018.2.7f1, 2018.3.0b1, 2019.1.0a9

Steps to reproduce:1. Open user attached project2. Build for Windows Standalone3. Observe the flickering or disappeared cubes Expect... Read more

0
votes
Duplicate

Built-in TextMesh objects get corrupted when setting the font at runtime

Graphics - General

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Sep 19, 2018

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Version/s: 2018.1.9f2

How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more

0
votes
Fixed

MeshTopology.Quads generates a draw call that uses 3 point patches inste...

Graphics - General

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Sep 07, 2018

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Version/s: 2018.1.0b1, 2018.2.6f1

According to Unity Documentation (https://docs.unity3d.com/ScriptReference/MeshTopology.Quads.html), MeshTopology.Quads should gener... Read more

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