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[HDRP|Template] Directional Light and Camera properties do not reset in ...
Direction Light, Camera and ReflectionProbe properties do not reset in "High End RP Template" project. Steps to reproduce:1) Create ... Read more
[SRP|Templates] Eyes are not rendered when built for iOS in Lightweight ...
Left eye is not rendered when built for iOS in Lightweight RP for VR. Steps to Reproduce: 1. Launch editor with Lightweight RP for V... Read more
Crash on UnityEditor.Handles.Internal_FinishDrawingCamera when moving ar...
Steps to reproduce:1. Open the attached project ("1205699.zip")2. Open "SampleScene"3. Bake occlusion (Occlusion window -> Press ... Read more
Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...
Steps to reproduce:1. Create a new Unity project2. Create an Empty Gameobject in Hierarchy3. Add a Skinned Mesh Renderer component t... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more
Vulkan renderer turns V Sync on when it should be off
The Vulkan renderer doesn't seem to respect the V Sync Quality Settings properly. When you turn V Sync off in a Vulkan player the FP... Read more
Unity Editor freezes when allocating around 525000 and more meshes in a ...
Steps to reproduce:1. Open QA-supplied project ('EditorHangBug.zip")2. Open Scene ("Main")3. Enter Play mode Expected: scene plays a... Read more
[Graphics General] Textures are not rendered with ScriptableRenderPipeli...
Textures are not rendered with ScriptableRenderPipeline when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics... Read more
[LWRP] WebGL does not work correctly
Scene is not rendered in the WebGL when built with LightWeight RP Template Steps to Reproduce:1. Create new Project > Select LWRP... Read more
[Mac 10.13]Pink screen is rendered by scene view on creating a new proje...
[Mac 10.13]Pink screen is rendered by scene view on creating a new project using HDRP template Pink screen is rendered by scene view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS