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Duplicate

Votes

0

Found in

2018.1.0b12

Issue ID

1017103

Regression

No

[Graphics General] Textures are not rendered with ScriptableRenderPipeline when build created with WebGL/Facebook WebGL player.

Graphics - General

-

Textures are not rendered with ScriptableRenderPipeline when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics API.

Steps to repro:
1. Open attached project.(ScriptableRenderPipeline scene from Shinai project)
2. File > Build Settings > Select WebGL/Facebook WebGL > Switch Platform.
3. Player Settings > Other Settings > Uncheck Auto-Graphics API.
4. Select OpenGLES3 in Graphics APIs list.
5. Click on Build And Run

Observe that Textures are not rendered.

Reproducible on: 2018.1.b12, 2018.1.b1, 2017.3.0f3 , 2017.2.0f3, 2017.1.0f3.

Environment:
Windows 10, Windows7, Mac 10.13, Mac 10.12.

  1. This is a duplicate of issue #1017374

    [LWRP] WebGL does not work correctly

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