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0
votes
Fixed

ReadPixels with a negative offset crashes Unity

Graphics - General

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Sep 06, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open PaintBugTest project 2. Open Tester scene 3. Enter play mode 4. Press TEST! 5. Press SWITCH 6. Crash The cras... Read more

0
votes
Duplicate

Unity Crashes when adding a game object using Intel HD 4000

Graphics - General

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Sep 06, 2013

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Version/s: 4.2.1f4

To reproduce using Intel HD 4000: 1. Create a new project 2. Add a game object to a scene Read more

0
votes
Duplicate

Assigning a null texture to a MaterialPropertyBlock causes a hard crash

Graphics - General

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Sep 08, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached - open the scene - press play and Unity will crash Duplicate : http://issuetrac... Read more

3
votes
Fixed

[Deferred] Stencil buffer doesn't work in deferred rendering

Graphics - General

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Sep 09, 2013

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Version/s: 4.3.0b1

To reproduce: 1. Open project BlitTestProject2 2. Change rendering path to Deferred 3. Run Stencil scene 4. Post processing effect i... Read more

0
votes
Fixed

Tiled GPU perf. warnings in the console while using OpenGL ES 2 graphics...

Graphics - General

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Sep 10, 2013

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Version/s: 4.3.0b2

Steps to reproduce : - import the project attached - open the test scene and hit play - create a new scene and add a cube - press p... Read more

0
votes
Fixed

Unity crashes when switching to DX11 when profiler is open

Graphics - General

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Sep 12, 2013

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Version/s: 4.3.0b1

To reproduce: 1. Open project DX11skinperf 2. Go to player settings and enable Direct3D 11 3. Unity crashes Note: if you were to cl... Read more

0
votes
Fixed

MeshSkinning.Prepare is slow when toggling renderers and GPU skinning is...

Graphics - General

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Sep 12, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached - open the scene bugdemo - press play and notice the lag when switching body par... Read more

0
votes
Duplicate

Null ref exception in GetMaterialId() when combining for static batching

Graphics - General

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Sep 16, 2013

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Version/s:

Happens when the first material in the materials array on a static renderer is not set. Read more

0
votes
Fixed

Flicker when displaying the foliage of trees

Graphics - General

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Sep 16, 2013

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Version/s: 4.3.0b2

Steps to reproduce : - import the project at Case 564368 - open the scene Outland and notice the trees in the scene view Read more

0
votes
Fixed

Texture2D is not cleared to a default value when created from script

Graphics - General

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Sep 20, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - go to Window > Bugs > Alpha Blending Texture and notice only one square is dis... Read more

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