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0
votes
Won't Fix

[Android Adreno] [Vulkan] Rendering MotionVector from MeshRenderers gene...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.3.0b10

Steps:1. Build Android Vulkan Player with repro project2. Run it on Android Vulkan device (Adreno GPU e.g. Google Pixel 2)3. Observe... Read more

0
votes
Fixed

[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...

Graphics - General

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Mar 06, 2019

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Version/s: 2019.1.0a9, 2019.1.0b5

To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity2. Open "SampleScene" scene3. Make sure the current t... Read more

0
votes
Fixed

Crashed in Material::UnshareMaterialData when saving scene

Graphics - General

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Nov 29, 2017

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Version/s: 2017.3.0b11, 2018.1.0a6

Steps to reproduce:1. Download 973686_repro.zip and open "InventoryPreview" scene2. Move "Left" game object (GameWindowScreen -> ... Read more

0
votes
Fixed

[RenderTextureFormat] ConvertTexture() with R8 and RG16 crashes on DX12 ...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.3.0b10

Crash on Windows DX12 and Vulkan, also Android Vulkan (Tested on Nvidia Shield, Tegra GPU) Step:1. Make sure you are using DX12 Edit... Read more

0
votes
Fixed

[Umbra] Occlusion culling works incorrectly on some objects

Graphics - General

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Nov 23, 2017

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Version/s: 2017.3.0b7, 2018.1.0a1

Steps for reproduction:1) Download the project from the link below2) Open scene ‘Demo5’3) Clear the culling data and bake it again4)... Read more

0
votes
Fixed

Editor crashes after clearing Blend Shapes with weights higher than 0

Graphics - General

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Nov 23, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached "BlendShapes.zip" Unity project2. Open "main" scene3. Expand "blendSphere" object in Hierarchy4.... Read more

0
votes
Fixed

Skinned Mesh Renderer bounds offsets when applying optimize GO if bounds...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.1.0p4

Steps to reproduce:1. Download 972082_repro.zip and open "Creature_test" scene2. Check Apatosaure mesh renderer bounds3. Enable Apot... Read more

0
votes
Fixed

Render.Mesh performance has regressed in newer versions

Graphics - General

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Nov 17, 2017

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Version/s: 2017.2.0a1, 2017.3.0b9

Steps to reproduce:1. Download and open the attached project- Optionally, check Development Build for more in-depth info2. Build for... Read more

0
votes
Duplicate

RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...

Graphics - General

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Dec 20, 2018

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Version/s: 2018.3.0f2

How to reproduce:1. Open attached Unity project2. Select "Scripts" gameobject.3. In "Sort Order Changer" component select "No Distan... Read more

0
votes
Not Reproducible

Material asset icons are inconsistent when duplicating the same material

Graphics - General

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May 11, 2018

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Version/s: 2018.3.0a1

How to reproduce:1. Select '1' asset in Project Window2. Look at the color of the sphere3. Right-click and reimport4. Sphere color i... Read more

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