Search Issue Tracker

0
votes
Won't Fix

[Android Adreno] [Vulkan] Rendering MotionVector from MeshRenderers gene...

Graphics - General

-

Nov 23, 2017

-

Version/s: 2017.3.0b10

Steps:1. Build Android Vulkan Player with repro project2. Run it on Android Vulkan device (Adreno GPU e.g. Google Pixel 2)3. Observe... Read more

1
votes
Won't Fix

GL viewport is wrongly scaled when there's a camera which has a partial ...

Graphics - General

-

Jul 22, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Test.zip" and scene "Main"2. Enter Play mode3. In Hierarchy window, select "Camera #2" an... Read more

0
votes
Fixed

[HD SRP] Memory leak when in play mode when both game and scene views ar...

Graphics - General

-

Feb 05, 2018

-

Version/s: 2018.1.0b5

To reproduce:1. Open attached project (or create new project using High Definition - Preview template) with 2018.1.0b5.2. Make sure ... Read more

0
votes
Fixed

[RenderTextureFormat] ConvertTexture() with R8 and RG16 crashes on DX12 ...

Graphics - General

-

Nov 23, 2017

-

Version/s: 2017.3.0b10

Crash on Windows DX12 and Vulkan, also Android Vulkan (Tested on Nvidia Shield, Tegra GPU) Step:1. Make sure you are using DX12 Edit... Read more

0
votes
Fixed

[Umbra] Occlusion culling works incorrectly on some objects

Graphics - General

-

Nov 23, 2017

-

Version/s: 2017.3.0b7, 2018.1.0a1

Steps for reproduction:1) Download the project from the link below2) Open scene ‘Demo5’3) Clear the culling data and bake it again4)... Read more

0
votes
Fixed

Editor crashes after clearing Blend Shapes with weights higher than 0

Graphics - General

-

Nov 23, 2017

-

Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached "BlendShapes.zip" Unity project2. Open "main" scene3. Expand "blendSphere" object in Hierarchy4.... Read more

0
votes
Fixed

Skinned Mesh Renderer bounds offsets when applying optimize GO if bounds...

Graphics - General

-

Nov 23, 2017

-

Version/s: 2017.1.0p4

Steps to reproduce:1. Download 972082_repro.zip and open "Creature_test" scene2. Check Apatosaure mesh renderer bounds3. Enable Apot... Read more

0
votes
Fixed

Render.Mesh performance has regressed in newer versions

Graphics - General

-

Nov 17, 2017

-

Version/s: 2017.2.0a1, 2017.3.0b9

Steps to reproduce:1. Download and open the attached project- Optionally, check Development Build for more in-depth info2. Build for... Read more

0
votes
Won't Fix

Camera.targetTexture is respecting Camera rect

Graphics - General

-

Jul 17, 2019

-

Version/s: 2019.3.0a10

Steps:1. Open attached project2. Open SampleScene, hit play3. On ProjectView, select the RenderTexture asset4. On inspector, observe... Read more

0
votes
Fixed

Two GUITexture materials are leaked into the Editor each time Play Mode ...

Graphics - General

-

May 01, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new Unity Project2. Open Window > Analysis > Profiler3. Select the Memory Profiler, enter and exi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.