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2
votes
Fixed

The game crashes on standalone build when using graphics jobs with a bun...

Graphics - General

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May 18, 2017

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Version/s: 5.6.0p4

Reproduction steps: 1. Open project attached (Crash Particle.zip) 2. Make a build 3. Play it. 4. Press A to enable particles. Expec... Read more

2
votes
Fixed

Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1. Open user attached project 2. Open scene 'asdf' 3. Enter playmode * Console spammed with two assert messages... Read more

3
votes
Fixed

Meshes lose vertex color in builds with Static Batching enabled when cer...

Graphics - General

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May 25, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip) 2. Open "intro_ext" scene. 3. Notice white X f... Read more

1
votes
Fixed

Error 'No texture data available to upload' when using external textures...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1. Open project attached (ExternalTextureBug.zip). 2. Open script "UseRenderingPlugin.cs". 3. Uncomment line 52.... Read more

0
votes
By Design

Lens flare is blurry when using linear color space

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1. Open project attached (LensFlares.zip) 2. Open scene "Test". 3. Look at Game window and you will see high qua... Read more

0
votes
By Design

Parts of the model stay out of camera view when the model is clipped by ...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1f1

The issue only occurs when the scene view is closed. If the scene view and game view are open side by side, everything works fine. ... Read more

0
votes
Fixed

Setting all boneWeights to 0 makes Renderer Bounds infinite and spams 'A...

Graphics - General

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Aug 30, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1.Open attached “BoneWeights.zip” Unity project 2.Open scene “Test" 3.Enter Play mode Expected results: Error... Read more

0
votes
Fixed

TextMesh Renderer bounds changed between 5.3 and 5.6

Graphics - General

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Aug 17, 2017

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Version/s: 5.6.1p1

We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more

0
votes
Fixed

Crash in MeshRenderingData::ExtractMeshBuffersAndDrawRange while enterin...

Graphics - General

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Jun 07, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open the attached "mapboxv5" project 2. Open "emergency simulator" scene and enter playmode (crash might occur... Read more

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