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0
votes
Not Reproducible

Editor crashes in AtomicList::Load when loading a scene at runtime

Graphics - General

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Aug 01, 2018

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Version/s: 2018.2.0b8, 2018.2.1f1

To reproduce: 1. Open the attached project (only temp projects.zip)2. Open the Mech Starter Pack/Scenes/0 scene3. Add the "0" and "1... Read more

0
votes
Won't Fix

Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...

Graphics - General

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Nov 02, 2018

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Version/s: 2019.1.0a8

Steps to reproduce:1. Create a new Unity project2. Create an Empty Gameobject in Hierarchy3. Add a Skinned Mesh Renderer component t... Read more

0
votes
Not Reproducible

Unity crashes on ApplyMaterialPassWithCache when changing the Material S...

Graphics - General

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Sep 13, 2018

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Version/s: 2018.2.7f1

How to reproduce:1. Open the user-submitted Project2. In the Project Window, click on the "New Material" and change the shader to "N... Read more

0
votes
Fixed

[OSX] Native rendering plugin written in C crashes editor

Graphics - General

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Mar 14, 2018

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Version/s: 5.6.5f1

To reproduce:1. Open project2. Play scene Expected: rotating triangle in the center of the scene will be renderedActual: editor cras... Read more

1
votes
Won't Fix

GL viewport is wrongly scaled when there's a camera which has a partial ...

Graphics - General

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Jul 22, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Test.zip" and scene "Main"2. Enter Play mode3. In Hierarchy window, select "Camera #2" an... Read more

0
votes
Duplicate

[Shuriken] Prefab with Particle System is visible in the Scene and Game ...

Graphics - General

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Dec 08, 2017

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Version/s: 2017.1.0b10, 2018.1.0a7

Steps to reproduce:1. Download 976709_repro.zip2. Select "Particle system" prefab3. Check Scene and Game window Expected results: Wh... Read more

0
votes
Won't Fix

[2018.x] PBR Validation view is incorrect on some models when using Vali...

Graphics - General

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May 29, 2018

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Version/s: 2018.1.0b6, 2018.1.0f2

To reproduce:1. Open project2. Add 'Yamaha_YZF_R6' prefab to the scene3. Set Draw mode to 'Validate Albedo' Expected: PBR validation... Read more

0
votes
By Design

Alpha channel is corrupted when using RenderTexture on Metal and OpenGL

Graphics - General

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Sep 17, 2018

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Version/s: 2018.2.7f1

Steps:1. Open user's attached project ("Render Texture Test Project.zip")2. Change Graphics API to Metal or OpenGL3. Build and Run E... Read more

0
votes
Duplicate

Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's impor...

Graphics - General

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May 28, 2018

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Version/s: 2017.1.1f1

To reproduce: 1. Open the attached project (Blockead's Adventure.zip2. In the Player Settings, add Assets/misc/icon asset as a logo ... Read more

0
votes
Won't Fix

[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...

Graphics - General

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more

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