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[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene 3. It has 3 objects which logs OnBecameVisible() a... Read more
[Vulkan][URP] Editor crashes due to progressive increase in memory consu...
Editor crashes due to progressive increase in memory consumption for URP project template with Vulkan graphics API. Crash occurs nor... Read more
Material properties animated by animation clips can't be shared with oth...
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Observe that the sphere pulses from white to red and ba... Read more
[OpenGl Core 5.3] Unity crashes if GlCore chosen in player settings
Steps: 1. Open player settings. 2. Untick second "Automatic Graphics API" (OSX). 3. Make GlCore first in list. 4. Guess what!? Yes,... Read more
GL viewport is wrongly scaled when there's a camera which has a partial ...
How to reproduce: 1. Open attached project "Test.zip" and scene "Main" 2. Enter Play mode 3. In Hierarchy window, select "Camera #2... Read more
Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...
To reproduce: 1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image 2. Select i... Read more
Memory leak in a specific built project causes the Player to eventually ...
How to reproduce: 1. Download the linked project 'Built Game.zip' 2. Launch the project (Ultra settings) with '-logFile Player.log' ... Read more
[GLES][GLCORE] DepthOfField deosn't work
Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect ... Read more
Crash on generating lighting in a scene with meshes that doesn't have UVs
Reproduction steps: 1. Open the project attached by the user 2. Open "chillroom broken" 3. Click "Generate Lighting" in the Lighting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window