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0
votes
By Design

ColorUtility.ToHtmlStringRGBA returns hexadecimal color code string with...

Graphics - General

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Oct 12, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1.Open attached “ ToHtmlStringRGBA.zip” Unity project2.Open scene “Test"3.Enter Play mode Expected results:ColorU... Read more

0
votes
Fixed

TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.2f1

To reproduce: 1. Download attached project "JAMES.zip" and open in Unity2. Open "Main" scene Expected Result: Unity Editor successfu... Read more

0
votes
Fixed

PSD containing pixels of varying transparency but none fully transparent...

Graphics - General

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Sep 04, 2017

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Version/s: 5.6.2f1

Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more

0
votes
Postponed

Support a floating point encoding for HDR cubemaps on mobile

Graphics - General

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Sep 18, 2017

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Version/s:

A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more

0
votes
Fixed

[Linear] Splashcreen flickers when build is launched in non-native fulls...

Graphics - General

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Oct 16, 2017

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Version/s: 2017.3.0b5

Steps to reproduce: 1. Open attached project2. Build and run it3. In launcher, set resolution to non-native one and uncheck Windowed... Read more

0
votes
Not Reproducible

[V1][OSX][Metal] SSR crash at high load on Metal Editor

Graphics - General

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Oct 16, 2017

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Version/s: 2017.3.0b4

Crash (no stacktrace) when using SSR at high load on OSX Metal Editor Repro settings:Blend: PBRQuality: HighIterations: 256 Reduce i... Read more

0
votes
Not Reproducible

Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more

0
votes
Won't Fix

[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Open any project2. Set Main Camera > Clear Flags to "Don't clear"3. Create a 3D object4. Add Vulkan to Graphi... Read more

0
votes
Fixed

OpenEXR alpha incorrect when Build platform is set to Android

Graphics - General

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Sep 20, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Load attached project "OpenEXR-repro"2. Load scene "main"3. Set Build platform to Android Actual result: the E... Read more

2
votes
By Design

[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Ca...

Graphics - General

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Oct 18, 2017

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Version/s: 2017.3.0b4

Reproduction steps:1. Open the attached project.2. Open the 'testScene'.3. Select 'Main Camera' game object and uncheck 'Allow MSAA'... Read more

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