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ColorUtility.ToHtmlStringRGBA returns hexadecimal color code string with...
Steps to reproduce:1.Open attached “ ToHtmlStringRGBA.zip” Unity project2.Open scene “Test"3.Enter Play mode Expected results:ColorU... Read more
TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load
To reproduce: 1. Download attached project "JAMES.zip" and open in Unity2. Open "Main" scene Expected Result: Unity Editor successfu... Read more
PSD containing pixels of varying transparency but none fully transparent...
Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more
Support a floating point encoding for HDR cubemaps on mobile
A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more
[Linear] Splashcreen flickers when build is launched in non-native fulls...
Steps to reproduce: 1. Open attached project2. Build and run it3. In launcher, set resolution to non-native one and uncheck Windowed... Read more
[V1][OSX][Metal] SSR crash at high load on Metal Editor
Crash (no stacktrace) when using SSR at high load on OSX Metal Editor Repro settings:Blend: PBRQuality: HighIterations: 256 Reduce i... Read more
Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...
To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more
[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...
How to reproduce:1. Open any project2. Set Main Camera > Clear Flags to "Don't clear"3. Create a 3D object4. Add Vulkan to Graphi... Read more
OpenEXR alpha incorrect when Build platform is set to Android
Steps to reproduce:1. Load attached project "OpenEXR-repro"2. Load scene "main"3. Set Build platform to Android Actual result: the E... Read more
[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Ca...
Reproduction steps:1. Open the attached project.2. Open the 'testScene'.3. Select 'Main Camera' game object and uncheck 'Allow MSAA'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code