Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.2.0f2
Issue ID
960554
Regression
No
Splash screen resources are not unloaded from memory
To reproduce:
1. Open project attached by QA
2. Open build settings and attach "test" scene
3. Make sure that splash screen is disabled (Edit -> Project Settings -> Player -> splash image)
4. Build and run project on WebGL
5. After build opens in the browser, enable JavaScript console and click "Log Now" button
6. In the console notice "Memory used" text and value of memory that is used
7. Repeat the same steps but with enabled Splash Screen
Expected result: Memory usage should be pretty much the same in both situations (splash screen should be unloaded from memory).
Actual result: Memory usage is almost twice bigger when using splash screen
Reproduced with: 5.6.4p1, 2017.2.0f3, 2017.3.0b5, 2018.1.0a1
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Rob-Fireproof
Jan 17, 2020 16:36
Still a problem in 2018.4.14
neowedge
Jul 23, 2019 11:45
I reproduced it with Unity 2018.4.2 and 2018.4.4 (I didn't test it on other versions) over an Android build.
I can see the splash screen logos with Unity Profiler, using take sample option (on detailed memory section).
IamWind
May 24, 2018 02:26
Is there any solution to workaround for Unity version lower than 2018.2 ?