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TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load
To reproduce: 1. Download attached project "JAMES.zip" and open in Unity 2. Open "Main" scene Expected Result: Unity Editor succes... Read more
PSD containing pixels of varying transparency but none fully transparent...
Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more
Support a floating point encoding for HDR cubemaps on mobile
A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more
[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...
How to reproduce: 1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings" 2. In the Hierarchy window, select... Read more
Stuttery image rendering with fast continuous motion
Reproduction steps: 1. Open the attached project. 2. Play the 'Test' scene. Actual behavior: - Background will have occasional ran... Read more
Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...
To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip) 2. Open the "scene" scene 3. Enter Play mode 4. P... Read more
[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...
How to reproduce: 1. Open any project 2. Set Main Camera > Clear Flags to "Don't clear" 3. Create a 3D object 4. Add Vulkan to Graph... Read more
OpenEXR alpha incorrect when Build platform is set to Android
Steps to reproduce: 1. Load attached project "OpenEXR-repro" 2. Load scene "main" 3. Set Build platform to Android Actual result: t... Read more
[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Ca...
Reproduction steps: 1. Open the attached project. 2. Open the 'testScene'. 3. Select 'Main Camera' game object and uncheck 'Allow MS... Read more
Splash screen resources are not unloaded from memory
To reproduce: 1. Open project attached by QA 2. Open build settings and attach "test" scene 3. Make sure that splash screen is disa... Read more
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