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0
votes
Fixed

TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.2f1

To reproduce: 1. Download attached project "JAMES.zip" and open in Unity 2. Open "Main" scene Expected Result: Unity Editor succes... Read more

0
votes
Fixed

PSD containing pixels of varying transparency but none fully transparent...

Graphics - General

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Sep 04, 2017

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Version/s: 5.6.2f1

Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more

0
votes
Postponed

Support a floating point encoding for HDR cubemaps on mobile

Graphics - General

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Sep 18, 2017

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Version/s:

A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more

0
votes
Fixed

[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...

Graphics - General

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Apr 02, 2019

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Version/s: 2018.2.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings" 2. In the Hierarchy window, select... Read more

0
votes
Postponed

Stuttery image rendering with fast continuous motion

Graphics - General

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Dec 08, 2017

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Version/s: 5.6.4f1

Reproduction steps: 1. Open the attached project. 2. Play the 'Test' scene. Actual behavior: - Background will have occasional ran... Read more

0
votes
Not Reproducible

Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip) 2. Open the "scene" scene 3. Enter Play mode 4. P... Read more

0
votes
Won't Fix

[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.2.0f3

How to reproduce: 1. Open any project 2. Set Main Camera > Clear Flags to "Don't clear" 3. Create a 3D object 4. Add Vulkan to Graph... Read more

0
votes
Fixed

OpenEXR alpha incorrect when Build platform is set to Android

Graphics - General

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Sep 20, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Load attached project "OpenEXR-repro" 2. Load scene "main" 3. Set Build platform to Android Actual result: t... Read more

2
votes
By Design

[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Ca...

Graphics - General

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Oct 18, 2017

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Version/s: 2017.3.0b4

Reproduction steps: 1. Open the attached project. 2. Open the 'testScene'. 3. Select 'Main Camera' game object and uncheck 'Allow MS... Read more

1
votes
Fixed

Splash screen resources are not unloaded from memory

Graphics - General

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Oct 19, 2017

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Version/s: 2017.2.0f2

To reproduce: 1. Open project attached by QA 2. Open build settings and attach "test" scene 3. Make sure that splash screen is disa... Read more

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