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Won't Fix

Votes

0

Found in

5.5.4p5

Issue ID

958135

Regression

No

Floating Point precision issue of Color Channel after Static Batch

Graphics - General

-

To reproduce:

1. Download attached project "142338-538f1-lightmap.zip" and open in Unity
2. Open "lightmap_bug" scene
3. Mark the GameObject named 'ScaleRoot' as Static
4. Enter Play mode
5. Observe that there are different render result between Static and nonStatic

Notes:
- This issue appears both on Windows and OSX
- The UV of 'ScaleRoot/village_r01_caodi' are changing because of after static batch, the color channel of mesh has floating point precision issue

Reproduced on Unity 5.5.5p1, 5.6.4f1, 2017.1.2p1, 2017.2.0f3, 2017.3.0b4 and 2018.1.0a1

  1. Resolution Note:

    Minor / rare usecase

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