Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1f1
Issue ID
958402
Regression
No
[Text Mesh] Undoing a font change in Text Mesh distorts the actual text
To reproduce:
1. Open the project, attached by the tester (textMeshFontUndo.zip)
2. Open the "testScene" scene
3. Select GameObject in the Hierarchy
4. In the Inspector, change Font in the Text Mesh component
5. Ctrl + Z to undo the change
6. Observe the text in the scene
Expected: Text Mesh text stays readable after undoing the font change
Reproduced in 5.5.5p1, 5.6.4f1, 2017.1.1f1, 2017.1.2p1, 2017.2.0f3, 2017.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment