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Silent Crash on SetBoneWeights when there are more than 4 bone weights p...
How to reproduce:1. Open attached project (SetWeightsCrashUpdated.zip)2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.3.0... Read more
[LWRP] Lightweight rendering with tilemap Bug
SRP Repo: Issue #1192 Bug detail:Tiles disappear in game view, when tile is not visible in the scene view Read more
A texture's pixels are being changed after Texture2D.Apply() is called
Steps to reproduce:1. Open QA's attached project2. Open "SceneTest"3. Enter playmode and press Z Expected result: Texture's color do... Read more
Transparent texture from Photoshop file has green background
To reproduce: 1. Download attached project "Test1.zip" and open in Unity2. Open "testscene" scene Expected Result: "startNodeTest.ps... Read more
Standalone player can not be launched with -force -vulkan if Auto Graphi...
Reproduction steps:1. Download project attached.2. Build standalone player and make sure that Auto Graphics API is marked.3. Open pl... Read more
Having a Light on Rig that is animated by an Animator throws errors and ...
How to reproduce:1. Open attached "UpdateAllBug" project and "PlayThis" scene2. Enter playmode Expected result: Scene is played, no ... Read more
Mesh with a NaN input position crashes the Editor when assigning it to ...
Steps to reproduce:1. Open the attached project2. Create a 3d game object3. Add a MeshCollider component4. Drag the mesh placed in "... Read more
[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...
1. What happenedEditor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from ... Read more
Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...
How to reproduce:1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project2. Open 'SampleScene1' Scene3. Enter P... Read more
[Regression] Crash in Projector::PrepareRenderNode after selecting gameo...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Terrain' gameobject in the Hierarchy;3. In the Terrain Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code